Archive for the ‘products’ Category
Pet muzzles update
Hey everyone it’s me again with yet another update ~
This fixes the texture issues on the Classic Pet Muzzle and the Classic Wire Muzzle, it also corrects a few minor code issues and adds specular color calculation to the HUD to improve the aspect of the metallic parts.
Lattice cage update… again?
I woke up today and realized that I messed up yesterday’s lattice cage update. I was so eager to get this out of the door that I forgot to do a full check of the code I’m using on the cells.
Today’s update:
- RLV relay communication should be 1:1 to specifications now.
- Added a prisoner list on the lock infobox menu.
- Added a “no-build” RLV relay restriction (optional).
- Added an RLV teleport configuration warning.
I wish to apologize to those that already updated yesterday >_<.
Lattice cage update!
I just released a small update for the KDC Lattice Cage!
I wouldn’t call it major but I believe it brings a few important changes & improvements:
- Secure lock: Like the KDC Prison Cell, now you can restrict the locks that will work on the cage. Useful for private/semi-private spaces.
- Master key: You can now define one or more LockID that will always be able to unlock the cage, useful for public spaces.
- Instruction manual links.
- More discrete configuration reload notification using the fade text of the cage rather than llOwnerSay messages.
- Fixed an oddly worded locking message.
- The chains drawn from the built-in anchor points can now be drawn in either order.
- The door now has a proper offset collision mesh and doesn’t need a hidden “door” object anymore.
- I removed the owner/group/all use restriction as the secure lock/master key make this feature completely redundant.
As usual, this is available through the lattice cage’s updater box (you still have to teleport to the store, I know).
The Manual will be updated shortly.
KDC Prison Cell Hotfix
I’m still technically on break but some things can’t wait apparently.
I just pushed version 3 of the prison cell on the updater. It should greatly improves RLV relay compatibility.
If you don’t want to re-rez everything, just swap the “_KDC Cell Core” script, that’s the only change.
Have a good weekend everyone!
The KDC Raider Harness Gag is out!
The “Quadruped assault unit” engineering team contracted KDC Industries to design the “Raider Harness Gag”, a flexible and sturdy piece of equipment to limit the potential damage caused by some of their more aggressive genetically engineered raiding units.
Long story short, they had a really bad biting problem and we designed the hardware to tame those wild beasts. The amount of drooling this gag harness causes is still an issue…
And here we are! After more than two months of work, I can proudly release this new addition to the KDC product line!
- RLV locking
- Speech garbling.
- 8 base texture colors & 8 stitching colors.
- 16 gag ball styles, 1 to 5 breathing holes, smooth, 8-ball, and a bunch more!
- Fully editable in-world (good editing experience required there).
- Drooling effect.
- Etc…
I’m still fleshing out the manual (distinct lack of pictures at the time of this post), but it should be complete enough for release.
I hope you’ll like all the little details as much as I enjoyed obsessively making them.
As usual, you can find it on the Second Life Marketplace or from the KDC Main Store in dead realm (10% off).
Enjoy ✌
Fingerprint padlock re-release!
So yeah, it is still the Fingerprint Padlock, but I figured that given that I’ve updated its appearance, code, and product shots, I could consider this a “re-release”? The new reader is just better, and while it is pretty niche now with the keyless lock doing most of what you’d want, it is still an option, if you want one.
It’s also in 4 colors now, that’s something right? 😛
As usual, it is available from the Second Life Marketplace and the KDC Main Store (10%off!).
Keyless padlock “official” release!
As promised, the keyless padlock gets an official release.
So yeah… A few more colors for your lock collection!
As usual, you can find them at the KDC Main Store, and on the Second Life Marketplace, or on Patreon if you’re one of my supporters 😛
Default padlocks change on new purchases.
I’ve replaced the default padlocks that are normally delivered with new purchases with keyless padlocks. As I explained before, this is part of an attempt to streamline the “new user experience” with the TouchBound system.
I still have a ton of product pictures that mention the fingerprint padlock and I’ll do my best to update those over time, I doubt that this will create much confusion. We shall see.
I’ll make the keyless padlocks available for sale individually once I get around making a proper product picture for them.
Another thing I really, really, really need to do is to rewrite (again) the fingerprint padlock to be much more user-friendly.
KDC Prison Cell post-release update!
Hello everyone, we all knew this would happen. I’ve just released a much-needed update to the KDC Prison Cell that adds a few features and addresses a number of issues:
- The “KDC Experiment” experience toggle has been removed. It uses auto-detection now.
- The “base” RLV toggle flag has been removed. It is simply always on if you use an RLV Relay.
- Some viewer/relay combinations wouldn’t allow the RLV force-teleport feature to function, fixed.
- You could still use the “Home” button when under RLV restrictions, this is also fixed.
- The door latch now derives its own scale (for animations) from the door itself.
- The lock infobox menu now features a prisoner list.
- I clarified some of the warnings & errors, related to the KDC Experiment and furnitures.
- I also added a new optional config flag to restrict the camera or force mouselook.
As usual, the update is available through the auto-updater.
(And yes, you can swap the cell/furniture content instead of replacing them completely)
Wear the update box, teleport to the KDC Main Store, and you should receive your freshly updated prison cell package in a folder. Enjoy~
The KDC Prison Cell is out!
Look everyone! the KDC prison cell is out!
The expansion of the KDC facilities led to the acquisition of the remains of a federal correctional facility that had ended up decommissioned before it had a chance to pay itself back. One of our interns suggested that we could probably refurbish the brand new containment units as “private prison cells you can install at home”.
I talked about this so much since November that frankly, I’m not sure what more I could say about it. The documentation page is quite “meaty”, have a look if you want a detailed breakdown of everything I’ve managed to cram into this release ^_^. I hope it was worth it, this has been my longest project so far.
As usual, you can find it at the KDC Main Store, (10% off! And a huge demo at the back of the store!) or from the SecondLife Marketplace.
Enjoy!