Archive for the ‘products’ Category

Scripting done.

I just uploaded all the textures and finished the scripting for the new posture collar, including the coloring HUD code. Almost done!

Posture collar LPM complete

So that’s one thing done, I’ve also got some texturing going on and ambient occlusion, Here are the mandatory screenshots for today.

And as a bonus, early normal mapping preview.

First draft of the LPM

The collar LPM got completed pretty quickly, there is an area that I’m slightly worried about (on the edge where the inner and outer materials meet) that might need further work, but other than that, it looks about right.

I optimized the straps, removed non visible faces and things like that, same for the ring anchor point. And added the mandatory KDC logo 🙂

Update on the posture collar

The “detailed” model is complete… pretty much and so is most of the textures, I still need to do the slots in the straps. After that, like always, I have to build the “optimized” model for use in SL.

I couldn’t show it properly but the inside/padding and outside will have independent coloring, as usual, I’m still debating whether the lining should be the same color as the padding or not.

RLV Activator upgrade work

I’ve spent the past couple days working on an update for the RLV activator, it will add several improvements to the system:

First: The RLV activator will not need to self lock anymore, I made a couple changes to the system that make this need irrelevant.

Second: The RLV Activator will now with on the HUD, offer a quick link to the documentation wiki and will also allow the wearer to perform special animations that I designed to make clicking TouchBound attachments easier for them and others, I tried to make them fairly natural looking, but you will also be able to drop animations in it. The HUD design is supposed to mimic the SL UI.

Third: I made a version of the RLV activator that can be dropped inside OpenCollar products.

Update on the posture collar

I got around working some more on the posture collar, mostly on the strap work really, it’s a little bulky. I decided on an “over under” style where the collar meet at the back but, I’m not so sure about the angled sides, they make it MUCH easier to fit to the avatar neck, but I’m afraid that it might look… weird for a posture collar, all the cylinder type posture collars that I found have parallel sides.

The buckle and straps are “standard sized” the same size that was used on the bridle because I wanted to reuse the locking buckles I made for it, is that too

I’m not sure on the detailing, I like a simple and no-nonsense look, but should I add side rings and/or a back ring? (the latter might be as easy as slipping a D-ring in the same leather loop as the strap retainer.

I thought of a way to have a name”tag” on the collar but there isn’t enough room anywhere to make it look right.

(The flat version in the pictures show a possible rivet placement.)

New collar in the making!

I started working on a new leather restrains set, the first part being a nice posture collar, since I haven’t found any in SL that I really liked.

The chrome lined thigh bands are released!

KDCChromeLinedThighsBands

“Finally!” Some might say. Not only do they have a slightly anatomic shape (they should fit MUCH better than a plain ring around the SL avatar legs, they also give a couple of interesting extra bondage animations and make a nice complement to the chastity belt.

As usual, you can get them directly from the KDC main shop or from the SecondLife Marketplace.

Enjoy!

Another sneaky little update

I shouldn’t have updated the wrist cuffs yesterday there was still some things missing, so here is ANOTHER update to the wrist cuffs.

Update for the chastity belt & ankle cuffs

I just released a patch for the chastity belt and all the ankle cuffs, it fix an animation naming error and adds a new kneeling animation! It also has some preliminary work for the thigh bands.

Snapshot_1239

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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