Sometimes it feels like it’s all about luck.

I’ve been silent for the past days while I was finishing the unwrapping and spent last night rendering the different textures for the leather cuffs.

I also had a long hard look at the normal map… it’s not very good. I have a pair of screenshots to illustrate it, but basically the edges are scattered with “glitch streaks” (let’s call them like that) that are, I believe, due to the hard edge they are sitting on. It’s not a big deal, really but it means that I have to go touch up the normal map by hand in Photoshop to rub those imperfections out. That takes time as there is a lot of them.

I’ve been on a roll today so I’ll try to keep on going until I’m too tired (I will then post another update).

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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