Archive for the ‘3D Stuffs’ Category
My first mesh prim on the main grid!
For those who don’t know it yet, the regions that are on the RC list can handle mesh prims, you can see and upload them if you are using the developer Viewer , otherwise… I’m not quite sure what they look like for normal viewers. Also, for regular prim fiddlers, this viewer let you size prims up to 64x64x64, you have to admit it’s kind of handy to cut prim usage.
Here is a screenshot of the first mesh ever to enter the dead realm region.
I made all the different LOD levels by hand because the SL client really isn’t too good at preserving the original shape of the object.
The table came out with a nice 5 prims weight.
The physical shape is a simple box, at the size of the table itself, i figured it would be good enough. I had to fiddle with the final size multiplier, it seems that too big or too small makes your prim equivalence go up for some reason.
Dustpan script and Dirt texture sheet done.
The dirt can now be properly picked up, there is a little freeze while you do that, that’s normal, the trashcan now also accept the dustpan wich close the loop to the incinerator.
I played around in PS for a whole and manaed to get some pretty nice dirt piles, dirt scattered and dirt broom sweeps.
I’m also trying myself at a standalone boiler (without kitchen appliances)
Stepping stone
I’ve been reading a book about poser this morning and i’m trying to devise animations for my bathtub project, the main challenge being that it is a “pedestal” type of bathtub, and i want to animate it fully, wich also means a “walk-in” animation.
Added difficulty, making the avatar look like it is ACTUALLY walking the steps up, wich means i need to import in poser, somehow, the bathtub primwork, wich i did but i had to literally jump through hoops to get the bathtub to be “roughly” to the proper scale, because even if pose is in meters, the sl avatar in poser is like .. 1.45 meters, while ruth in sl tower at 1.85 meters.
I started placing a couple ‘key’ frames, a picture is worth a tousand words.
It’s .. “about right” in SL, i’m kinda hoping that making the animation fluid and natural will divert peoples from the fact their feets “might” sink/hover in/on the steps.


























