Archive for the ‘3D Stuffs’ Category

My first mesh prim on the main grid!

For those who don’t know it yet, the regions that are on the RC list can handle mesh prims, you can see and upload them if you are using the developer Viewer , otherwise… I’m not quite sure what they look like for normal viewers. Also, for regular prim fiddlers, this viewer let you size prims up to 64x64x64, you have to admit it’s kind of handy to cut prim usage.

Here is a screenshot of the first mesh ever to enter the dead realm region.

I made all the different LOD levels by hand because the SL client really isn’t too good at preserving the original shape of the object.

The table came out with a nice 5 prims weight.

The physical shape is a simple box, at the size of the table itself, i figured it would be good enough. I had to fiddle with the final size multiplier, it seems that too big or too small makes your prim equivalence go up for some reason.

Pretty much ready for opening

Working on a new shop layout

Sneak peek at my eventual new shop design for dead realm, a bit more conservative, yes but the old one was getting clumsy and crowded.

Shadows and SSAO in SL

Rocket boots

Some random stuff of course!

Yummy bondage D-Ring

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Dustpan script and Dirt texture sheet done.

The dirt can now be properly picked up, there is a little freeze while you do that, that’s normal, the trashcan now also accept the dustpan wich close the loop to the incinerator.

I played around in PS for a whole and manaed to get some pretty nice dirt piles, dirt scattered and dirt broom sweeps.

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I’m also trying myself at a standalone boiler (without kitchen appliances)

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And this is a … dustpan!

First draft of a metallic dustpan for the chore system.

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That’s for collecting the dust piles obviously and will complete the sweeping cycle.

Stepping stone

I’ve been reading a book about poser this morning and i’m trying to devise animations for my bathtub project, the main challenge being that it is a “pedestal” type of bathtub, and i want to animate it fully, wich also means a “walk-in” animation.

Added difficulty, making the avatar look like it is ACTUALLY walking the steps up, wich means i need to import in poser, somehow, the bathtub primwork, wich i did but i had to literally jump through hoops to get the bathtub to be “roughly” to the proper scale, because even if pose is in meters, the sl avatar in poser is like .. 1.45 meters, while ruth in sl tower at 1.85 meters.

I started placing a couple ‘key’ frames, a picture is worth a tousand words.

tub

It’s .. “about right” in SL, i’m kinda hoping that making the animation fluid and natural will divert peoples from the fact their feets “might” sink/hover in/on the steps.

trying to reinvent myself…

Yes it looks nice, no, it really suck in SL.

render

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2025
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