Status update on the beta grid

I thought I would post a picture to show a bit where  I’m at with the mesh paws.

  • The texture look a little blurry… maybe i will bump it up a little, but i haven’t added the shadowing yet.
  • I think I’m going to use plain prims for riveting otherwise it’s just using too many polygons on the mesh bits.
  • SL Beta says this is 33 prims.
  • I might end up using sculpts for the rings, if yes… that will make one really hybrid item, half mesh, half sculpt and half prim.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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