Archive for the ‘3D Stuffs’ Category

Hood unwrapping and cleanup

A bit of a weird unwrap for the face & skull but I want it in such a way that hood designs that are symmetrical can use either “half” maps, and share textures between the left and right side or use “full” maps (I think it’s especially important for the rather large diffuse + alpha mask).

I’ve also unwrapped and cleaned all the metal parts and the zip channel.

(I still don’t have a place for the KDC logo…)

More tweaking and fiddling…

I really think I should STOP tweaking at this point.

So tomorrow, UVMapping and maybe crease work on the high-poly.

And finding a place for my logo…

Work in progress low-poly hood

I’m not really happy with the density on the face, but I’m not sure what to do about it.

~2800 triangles seem reasonable… But using them “better” would be nice…

Tiny freebie! The KDC primcubes

I made a handful of weird little cube mesh when I was building the school and decided to make them available to anyone 🙂

If you enjoy building in SL, you should definitely check out those little helpers: They are very efficient, low LI and don’t crumple into nothingness from ten meters away.

You can grab them from the Main KDC Store freebie tables.

More texture tests

Aparently I haven’t noticed all those slight clipping points. I don’t think it truly matters since this is the high-poly model, but I’ll fix it anyway.

Those wider seams are a bit better looking and I figured out a nice little trick to make the bump map a little less jagged.

Hood locking, a solution!

I’ve flattened the chin to make it easier to fit, I’ve also settled for a simple metallic zipper at the back. And also found a good way to install the padlock.

This solves most of the problem I had with this design. Yay!

Something new on the way

I’ve played with a few ideas for a new hood over the past few days.
This looks um… okay I guess? I’m trying to get a fairly clean shape that will shade smoothly.

Too many Crime prevention alarms

“Carried away”

But I believe I’ve successfully scratched this itch. Each of the style has a custom alarm sound, blinking LEDs and is fully tintable and adjustable. I’m wondering if I should add a flashlight feature too…

Personal alarm progress

Allright, I know that the handle is not “accurate” but the wrist strap is almost invisible otherwise.

Now that this is out of the way…

Code wise it’s fairly simple, if you are close enough (or the wearer) clicking the alarm will yank the detachable part and throw it in the direction you are facing, and the alarm will flash and sound.

  • Particles trail to show the object’s trajectory.
  • Particle beacon when the object stops moving.
  • Anyone can click the projectile to attempt to “re attach” it, but the owner has to be close enough.
  • Once the projectile is picked up or derezzes it will automatically re-attach.
  • “access restriction” flags that you can configure, owner only/group only (or public).
  • Fully tintable (considering making it auto-broadcast to the projectile, not sure.)
  • Broken up into many parts for easy adjustment (snap hook, chain, pin, …).
  • “Pin version” where the pin+handle is thrown and the siren stays on the wearer.
  • “Grenade version” where the siren is thrown and the pin stays on the wearer.
  • Alpha mask based show/hide system, (this is an experiment).

I need to fix the siren sound because it has a very obvious “clip” point and check the writing in the different user messages.

I also kinda want to make more siren unit designs too 🙂

Fun little project

Cute little personal alarm, heavily work in progress!

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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