Archive for the ‘3D Stuffs’ Category

Cell Block D-5 update

I’ve just finished updating Cell Block D-5 both on Second Life and VRChat. One of the narrow cells has been transformed into a hybrid, furnished variant. (Because of how small it is, collisions are disabled on the furnitures). It brings a bit more variety as I don’t think the cell block really needed 3 identical narrow cells.

  • On the VRChat version I’ve also improved the quality of the lighting with less noise in the dark cells.
  • On the Second Life version I’ve added an ambient piano track that plays once (it restarts sometimes, not sure why, but it shouldn’t be too upsetting) when you arrive at the location.

Skin suit backside

The back of the skin suit doesn’t look half bad like that. Am I going overkill on the strapwork again? Does this thing really need to have so many? Should it even be leather at all?

Anyway, this is what I’ve got to show for today’s update.

Skin Suit project started.

I started working on a new project tentatively called the “Skin Suit” (if you know, you know). Most of the progress was done today, the collar part is still a bit in flux, with the way it is right now I’m gonna have to settle for a side-buckle of some kind. Pretty happy with the bra, and that was the part that bothered me the most about this project.

The crotch strap will probably have an adjustment point in the upper middle of the back (least scary spot for weightpainting).

Should this one be functionally a collar? At this point in time it sounds doable. But we’ll see what kind of trouble I end up getting myself into.

I’m curious how many platforms will flag the images as adult content and which will allows it to slide? Technically… It’s all covered up.

Finishing touches on the Vergilius set

I’ve almost finished the Vergilius elbow and thigh cuffs! Yesterday was a bit of a weird day, I decided to make a spreadsheet with all the animations currently in the system along with a full limb locking allocation table (which also outputs the required bit fields… kind of handy), but I couldn’t concentrate and kept making mistakes or duplicating entries.

I eventually got it, and it allowed me to spot a few configuration errors in some of the bondage pieces that I’m going to fix eventually.

That day ended with a massive indigestion ^_^.

Today I finished the ORM map and LOD models for the thigh cuffs and am in the process of putting everything together in-world. It is all looking great and unless a problem comes up, I should be ready for release in a couple days.

Quick thigh cuff low-poly update

My internet connection was down most of Monday, that gave me plenty of distraction-free time during the evening to get the thigh cuff low-poly model made. I’ve mostly worked on the UV Map today, there is still some left, but it is in a very good state.

Only two pictures for today before I forget posting them. I managed to bring the polygon count very close to the elbow cuffs for these, it’s still a bit high, but good enough.

Still need to insert my logo somewhere…

Started on the Vergilius thigh cuffs.

I started working on the Vergilius thigh cuffs, and I don’t like them.

I need 3 points on them to be on-part with the two existing sets: inner chain point, outer chain point, and the lock point. Ideally, I’d like to avoid punching holes all around them, but so far, that’s all that appears to work with this style… I also had to pull the inner point more on the front because it did not look right. I also had to rebuild it like, twice because I was using the wrong set of legs… twice?

I’m not sure what I need to change… maybe a backing piece? Despite the fact that it would be the only part of the set with a backing…

Vergilius elbow cuffs update

I’ve picked back up the Vergilius elbow cuffs and finished the low-poly, unwrapping and the LOD models. Other than scripting, they are as good as done.

I think I’m going to hold off a little bit on releasing these because the Halloween release is currently using the “new product” spot at the KDC Main Store. So I guess I’m going to start working on the thigh straps now.

Thing are a bit slow.

I’ve been dealing with some computer issues (home server & laptop failing me one after the other). But on the bright side, my desktop finally managed to complete an update it was failing for the past year and a half 😅.

Witch Huntress Hat low-poly and in-world test!

I managed to finish the low-poly and unwrapping today so I had to give it a quick in-world test!

The hat material isn’t that interesting yet, but even at this stage, it really pops once you add the emission map. I’m probably going to spend a few days refining the material and getting my final texture exports the way I want them. Felt or leather… undecided for now.

Someone mentioned that it reminded them of Bloodborne, I never played this game ^_^.

Witch Huntress Hat started!

I finally decided on something to do for Halloween, the “Witch Huntress Hat”.

This project idea comes from a very dear friend who mentioned the large brimmed hat with a slit above one eye that a manga character wears (Akabane Kuroudo from GetBackers), and that maybe I could do something cool with that. I was initially unconvinced, until the idea of a glowing magical seal drawn on the surface of the brim popped into my head.

In my head, this would be a piece of armor meant to protect the wearer against the supernatural creatures they fight… something like that. I would have used a pentagram but the space in the center of it would have been too small to accommodate that part of the hat. I’ve also hemmed the edges of the cut, to imply that the slit comes from battle damage and has been repaired.

Did not decide yet how distressed the surface should be, or whether the seal should be etched into the felt, but I also don’t really have a ton of time left to complete this project so I’m already working on the low-polygon version. Gotta keep this moving fast!

Table and chairs

Some code improvement on the VRC map: I’m trying to wrap it up feature-wise with a basic lock system and respawn-cheat prevention. Once I’m done with that, I think I’ll consider this version more or less complete.

I’ve been struggling to come up with a simple metal table & chair design that would fit the theme, yet clearly look more like office/police station furniture: You can see what I came up with, both the VR and SL variant.

The table I more or less the way I want it (could maybe use some more surface details). The chairs? Not so much. I’m trying to get them to look like they are part of the same set as the table but it looks… goofy.

These are background props, I really shouldn’t overthink it, and yet…

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

January 2025
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