Archive for 2019
A new gag idea
This may (or may not) be my next project, but I wanted to get the concept out of my system.
Rigid metal gags are not really “new” anymore, but I had this idea in the back of my mind of using flat stock rather than the typical round stock.
The idea is that only one end actually requires locking. The other side is essentially stuck in the slots as long as the “bit” is in the closed position.
A few thoughts:
- It’s gonna be VERY adjustable with this design.
- I do want it to animate open & closed.
- I will “probably” make interchangeable “bits” (haven’t decided how yet)
- It’s deceptively simple… is it TOO simple?
- Structurally those slotted bars look like they would be easy to bend and snap.
- I don’t like how the “ball” gag looks really (too simple again).
Right on time for Halloween!
I’m sorry for the lack of updates, but I wanted to make this a surprise release. After all, Halloween is the only seasonal event I actually try to participate in.
There took me about a week to make, the longest part was to come up with interesting designs: I did not want to just copy paste something I found online and call it a day. All of these are obviously inspired from existing art pieces, but they all have a personal twist.
As was last yeah, and the year before, this will only be available for a limited amount of time.
The Dullahan Collar & Pumpkin Jack Revosuit add ons are also available once again (for a limited time).
As usual, you can pick those from the KDC Main Store, or from the SecondLife Marketplace.
Happy Halloween everyone!
And a new set of tag plates!
I added a new set of tag plates focused around numbers. I’m sure someone will find a use for that.
You get both english and japanese numbers in this one, grouped in two separate plate sets.
Same features as the two original sets: Compatible with all TB products, Random mode, Public mode, Custom plates…
As usual, you can get them from the KDC Main Store, or from the SecondLife Marketplace.
Enjoy!
Random weekend thing
Yes it is dynamic, and yes, the math involved wasn’t fun at all. 😛
I should probably wait for a wider adoption of “Bake on Mesh” before I actually go further than the “prototype stage” with this.
The KDC Tag Plates are released!
Two collections of little wooden plates with a lot of naughty titles on them, for you to wear, (or be forced to wear ^_^)
They can be snapped on all TouchBound products that have at least one free lock point.
Each set comes with 17 markings to choose from, it also features a “random” mode for that little added “surprise”.
Adding your own plates is easy and a full-perm texture blank is included.
As usual, you can find them at the KDC Main Store, or on the SecondLife Marketplace.
Enjoy! ^_^
Back from a really bad server failure.
Those past two days have been absolute hell, (and are far from over).
Long story short, I lost my server box and I have been scrambling to restore my (horrible) backups on a new machine. I have a “minimal” setup working, and all the KDC related things such as updater & in-world delivery,… should be working properly now.
But please, do message me if you notice a problem.
Almost done with the Tag Plates!
I’ve made two sets, one in English and one in Japanese.
- Replaces (almost) any lock, doesn’t block the chain/unchain ability.
- A “random” mode: Pick a random plate everytime.
- Blank plate (which is also fullperm so you can make your own).
- 17 different markings in each language (but they aren’t all the same).
There is also a ‘public’ mode, like on the time release padlocks.
I got a little carried away…
Fifteen very lewd japanese tags.
I should probably make english ones… any suggestions?
Better sculptmap and much improved texture!
I reworked my material for the plate from the ground up and I’m really pleased with the result.
I also had to do a pretty big cleanup on the sculpted prim because the UVs where all wobbly. In addition I also added a bit of “tilt” between the shackle and the plate, to make it look a little more natural.
The label is not properly centered, I know.
I’m somewhat better… I think.
The past few days weren’t exactly pleasant, but I think I should be well enough at this point.
I’m still coughing a bit and my head isn’t “quite” where it should be, we shall see.