Archive for January 24th, 2014

Mesh building creation pipeline

I’m experimenting with a new mesh creation pipeline to make buildings. I started a replacement for my manor a few weeks ago but got overwhelmed by the sheer complexity of making this kind of model in regular 3D tools. I’ve been turning my attention to a tool called Trenchbroom.

Trenchbroom is very simple to use 3D level editor for Quake that use CSG brushes (Constructive Solid Geometry). It’s different from how you would normally make a 3D model, it’s not as messy as SketchUp and it will crunch down your construction in a single mesh. A bit like SL, a bit like booleans, but different.

I might write a tutorial on how to get something built-in this tool on SL at some point.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

January 2014
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