Combined update.
There was a lot of bugs to squash this time and I still have a release to post so I will be brief.
Lady Eleanor Leather Crop
- FIXED: StopAnimation bug.
- FIXED: Animation naming consistency.
- FIXED: Rare stance switching bug.
- FIXED: Small security issue on the HUD deploy command.
- FIXED: Stance change in mouse-look now works properly.
- CHANGED: Lower memory footprint & removed unused code.
- CHANGED: Reduced texture usage (lower complexity).
- ADDED: Proper specular map.
- ADDED: Spade crop compatibility.
- ADDED: Compatibility with the “Doodle & strikes” impact system.
- ADDED: Hit range is now tied to the crop’s actual length (capped to 1-5m).
Doodles & Strikes for Avatar 2.0
- CHANGED: Memory footprint reduction.
- ADDED: Riding crop interaction.
- FIXED: Bruises not fading all the way.
Still stuck on the riding crop marks
Pretty much everything else is done, HUDs, holders, and I even made a new sound for the spade crop, but getting the riding crop marks to look right is taking some time.
Too late for halloween: how to disguise as a zebra
Coming soon to a KDC retailer near you š
Code refactoring
I’ve refactored a bunch of code on the Lady Eleanor leather crop, redundant code, unused functions, I also fixed a couple of very minor things and will be exposing the sounds.
For the longest time I’ve been referring to sounds only by their UUIDs but it doesn’t allow users to set up their own sounds, also since UUIDs are longer than your average sound filename, it uses more memory to do this.
Next step is to make strike decalsĀ for it.
Spade crop test upload
It actually looks better than I expected, but everything using materials usually looks great at DeBasement. For some reason SL refuses to go lower than 380 triangles for the lowest LOD so I’ll have to make a custom mesh for it.
Added a link to my mesh LOD calculator
It is in the resources section if anyone wants it.
It’s handy I swear!
Finally: a breakthrough!
After reshaping the spade to a more pleasant profile, it took me a while to decide how I was going to make the blood effect, but I’ve come up with a really nice way to do it.
It looks even nicer with some normal mapping to give the blood a little bit of thickness.
BUT… This is too much. I mean it’s a metal riding crop, not a spear!
I think I’ll make the blood overlay a lot shorter, focus on the spade and maybe 1/3rd of the stem.
A bit more “tasteful” wouldn’t you agree?
Some crop stuff
I’m making a new crop, with a bit more bite I guess.
I won’t use that hollowed out tip tho, it looks way too much like an arrowhead in my opinion.
I’m also not sure if I should accentuate the cutting edge on that spade or leave it as it is.
KDC miniATM update!
- SETUP is now the OPTIONS menu.
- Ledger functions moved to the OPTIONS menu.
- Now starts in a simplified UI mode.
- Llurls on the target picker (with 512 char limit checker).
- Llurls on the pay window (for confirmation).
- Corrected a bug in the countdown mode detection.
- Corrected a text bug for the countdown/count up functions.
- Cleaned up some UI consistency issues.
- Removed some of the regionsayto.
If you wish to keep your ledger you can simply replace the other scripts and keep the same logging script (don’t forget to set the description of the miniATM to 2 if you do)
The Dead Realm manor is no more.
No one will miss it.