You daily dose of low polygon mush

Alright, most of the gaps are now closed, I even capped the openings. I also finished the “buckled” version of the straps. This is hovering around 6000+ triangles. It’s not making me happy but I needed the strap geometry to be “texture recycling friendly”. You can’t have it both ways I suppose.

The sleeves are still on symmetry, and I need to make the low poly version of the buckles (this is going to suck).

Some more cleanup might be required before I can call this good.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2016
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