Strap all the things?!

Those are the strap segments for the “untied” looks of the various bits and bobs. I also finished the end of the left sleeve so it can have a friction buckle (the right side will have the strap part).

Now the low polygon model is 99% complete, the only remaining part is the arm connecting strap, I reserved a bit of texture space for it and I’ll make it once I get the folded version of the arms final.

Next steps:

  1. Make the materials.
  2. Make a semi final “test” texture set, to double-check that I haven’t messed up anything with my UVs).
  3. Rigging (first pass at least).

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.
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