Jacket low poly, first pass

Since texturing is a bit pointless if I can’t test the baking quality, I’ve started the low polygon model. It’s really rough in places and not all that great in general. I initially started in mirror mode, but because all the creasing was done out if symmetry mode, there is not much point in doing that.

Initially I tried to follow the main peaks and valleys of the creases, but I ended up switching to “peaks only” to keep the polygon density low. You can see in picture 2 and 3 the “improvements” in the topology (yeaaah… not there yet)

Oh yeah I also added the mandatory collar trim.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2016
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