Meat Market Cuff sitrep.

The final textures are complete (~70 total from 256×128 to 512×256, 8 colors, 3 styles), cut and uploaded, they have the same “theme” as the collar obviously: unpainted, clean and worn-out.

I also uploaded the final version of the cuff models ( with proper LODs this time ).

I’ve also almost finished the new “combined HUD” too.

Hotfix – Meat market collar

I just corrected a semi-serious bug on the KDC Meat Market Collar, where the main lock point would get stuck if locked with a time-release padlock.

I just pushed an updated version on the updater, and you should be notified shortly.

First in-world tests of the cuffs!

As you can see from the first picture, there was some lighting consistency issues in my textures and it didn’t look right at all. I had to re-arrange my rendering setup to get things to look closer to the collar.

The shape works well for the wrists and ankles, so that’s one less thing to worry about.

The last picture is with and without the hoops. (The version with the hoops is darker because of the corrosion buildup around the edges of the part)

Some unwrapping done.

I’m amazed by the number of people who voted, I didn’t expect that many… there is so much support for both options that I think I’ll end up making both.

Now onto the UVmaps, everything is straight and clean, But since the cuff diameter is a lot smaller, some of the UV islands are shorter. I would have re-used the collar textures if I could, but there is a bunch of things that aren’t “quite” the same shape, or at the same place, so I don’t think it would look right.

The ring, and locking shackle are on a separate texture and are identical to the collar’s, so I will just reuse them (that’s a good thing).

I haven’t figured out how to pack the cuffs into (if possible) smaller maps than the collar. I mean… It would make sense, right? Smaller object, smaller textures.

Low poly cuffwork

I wasn’t expecting this many of you all to give me their opinion, that’s crazy! And cool too…

But it also shows that there is a serious demand for both options, so I’ve worked on my low-poly mesh with that in mind.

Ideally, with/without hoop wrist cuffs would use the same texture for the inside and misc parts, and a different texture for the hoop & outer layer.

Some work on Meat Market Cuffs

Basically cuffs with the same proportions, style and fixtures.

I’m not sure if those should have the hoops that the collar has or not…

With the hoops it’s quite pleasant and busy, but it also means bulky, and basically no space for textures or any kind of marking.

Meat market cuffs: With or without side hoops?

  • They look better with plain sides. (38%, 24 Votes)
  • They look better with the side hoops. (63%, 40 Votes)

Total Voters: 64

Loading ... Loading ...

(Not sure that the poll will work…)

The maid caps are out!

And the script suffered from absolutely no feature creep all the way to the release 🙂

What’s in the box!

Each of the sets contains 3 hats, they are fully tintable, easy to resize & fit, nothing is rigged.

As a bonus, they are also scripted with a few silly functions:

  • Holosign: Advertise that a maid is available for service.
  • Notecard giver: Important to have your rules & service offered on hand.
  • Bowing AO: Simply hold PageDown to drop into a cute bowing animation, release the key when you are done paying respect to your betters.
  • Throwable: This is primarily if you want others to pick on you a bit, they can effectively take your hat and throw it away. Forcing you to be hat-less, or to go recover it.

As usual, you can get them from the KDC Main Store or from the SecondLife Marketplace.

Enjoy!

 

A lil’ bit of code for the maid hats

Not much to “show” today, but I wrote a little companion script for the maid caps (I have issues releasing completely unscripted objects okay?). Just a few handy/fun maid related functions:

  • A fancy holo-sign “ready to serve” kind of thing.
  • A notecard giver (for your rules & services).
  • The ability for other people (or yourself) to mess with your maid cap (throw & make it fall basically)

Nothing complicated and you can remove it if you just want the hats and nothing else

And another hat!

I’m almost done with all the styles I wanted to make, maybe one more?

More maid caps

I finished these two yesterday, the little trim is actually alpha masked and can be hidden if you don’t like it.

I distorted the surface on purpose to give it more of a “fabric” aspect.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2024
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