Archive for the ‘shit happens’ Category

Massive animation bug on the newly patched items

It had to happen! I messed up and it turns out that nobody but “me” can actually access the notecard database for animations. If you already received your updates for the new updates, please know that I am currently working on a patch to fix the issue of “no animations are ever offered”.

Thank you all for your patience!

Third time’s a charm?

Alright, apparently the last update to the paw mittens that I released introduced a script run time error…

So instead of trying to fix it, I moved forward and decided to finish the porting of the paw mittens to the new TouchBound code base, which doesn’t have those issues. Frankly I should have done that a while ago but I always managed to postpone it to “later”.

The mitten blocking code should be a lot more robust now, and with an up to date wrist animation set.

Sorry again, all buyers should receive version 6 the next time they wear any of the previous versions, whether the main script crashed or not. If not, you know where to find me 🙂

Paw mittens bugfix

Turns out that I shipped the wrong version of the paw mittens when I moved them to the new updater and that instead of the working version, I published an unfinished pre-release. As a result they weren’t quite functional. Thank to Wynterwyn for the report.

First time i actually had to replace the old server.

I really really need to finish the migration to the new one as that was two whole days of items not getting delivered at all. If it happened to you, IM me and I’ll give you your purchase.

Dilemna

I should have release the blindfold last week, but there is a little issue with some viewers where the effect get “stuck” if you try to remove the blindfold after changing region. I have tried for a few days to find some kind of workaround but nothing appears to work beside resetting it manually (viewer sun settings). I am torn because I can either wait for a viewer patch or just “ignore” it release anyway and put a note about it in the manual.

Decisions, decisions…

Dead Realm asylum due for teardown on friday.

On Friday the 13th of March 2015 i will send the Dead Realm asylum to its final resting place. I started this build around July 2008 with the help of Ishy for the floor plan. A hiatus of several years led us to a rebuild attempt in March 2011. Since then it has been sitting there. The only areas that where ever completed where the low and high security cells which remained pretty much the same through the existence of the building.

In retrospective I believe that I simply tried to do “too much” and gave up on all these room ideas that I wasn’t really interested in. The point of the building was the various cells and it should have been the main focus.

Click here to teleport!

If you are interested in backup copies of some of the rooms (do not ask me for the entire building) just IM me inworld and I’ll see what I can do.

Messed up the collar remote perms

If you bough the Classic shock collar/remote before 02/28/2015 at 3:13pm PST you might have noticed that the remotes where notransfer. IM me and I’ll send you a transferable replacement, sorry about that!

Grade A headache

My head hasn’t been mine for the past two days, and while I have things to do, I cannot do them right now with this pain.

Woops!

The normal maps are massively overpowered, I’m preparing a fix that will bring it to the same level used by the collar and cuffs, sorry about that.

I forgot to pay my domain name again.

If you made a purchase the past two hours , it may not have been delivered. Just send me a PM and I will fix it for you.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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