Archive for the ‘product updates’ Category

KDC Prison Cell post-release update!

Hello everyone, we all knew this would happen. I’ve just released a much-needed update to the KDC Prison Cell that adds a few features and addresses a number of issues:

  • The “KDC Experiment” experience toggle has been removed. It uses auto-detection now.
  • The “base” RLV toggle flag has been removed. It is simply always on if you use an RLV Relay.
  • Some viewer/relay combinations wouldn’t allow the RLV force-teleport feature to function, fixed.
  • You could still use the “Home” button when under RLV restrictions, this is also fixed.
  • The door latch now derives its own scale (for animations) from the door itself.
  • The lock infobox menu now features a prisoner list.
  • I clarified some of the warnings & errors, related to the KDC Experiment and furnitures.
  • I also added a new optional config flag to restrict the camera or force mouselook.

As usual, the update is available through the auto-updater.

(And yes, you can swap the cell/furniture content instead of replacing them completely)

Wear the update box, teleport to the KDC Main Store, and you should receive your freshly updated prison cell package in a folder. Enjoy~

New version of the Multi-Anchor plate.

The free Multi-Anchor plate has been updated!

If you are using it, or using the script in a personal build, you can swap the old script with the new one (KDC Multi anchor plate v2), no other change needed.

I’m currently updating all the marketplace entries.

Multi-Anchor plate changes :

  • Less clicking! You can click on a different anchor (same set) without having to de-select the previous one first.
  • A small bug caused the multi-anchor listener to remain open for a few seconds after use, potentially interfering with other objects.

Isolation Headphones update!

I’ve just pushed a new update for the KDC Isolation Headphones!

Beside a bunch of small fixes (that I can’t really remember), the main addition is a new configuration flag card:

  • cfg_LockableIMButton

It allows to adjust the default behavior of the IM toggle button to prevent people from toggling it once the headphones are locked. This is a fairly “niche” feature, but it might make the headphones more practical to use for some.

As usual, you should receive a notification from the auto-updater shortly.

I’ve also updated the Instruction Manual, so you can get more details about this new feature there.

TouchBound wrist cuffs hotfix!

This one is on me again, I made a mistake during last round of update and forgot to package two left wrist cuff animations (left cuff to collar left/right ring).

So unfortunately, it is update time again, wrist cuff hotfix time:

Once again, I apologize for the inconvenience.

🙇‍♀️

TouchBound 2020 system update – part 5 (the end?)

Elbow cuffs and mittens! And this should be the END!

(The AI mittens will follow but I need more prep time for those)

Products updated

TouchBound 2020 system update – part 4

Ankle and Thigh cuff update! Thigh->ankle can now force a kneel, just like belt->ankle can.

Changes

Products updated

Sorry everyone again for those big update chunks…

 

MixMaster Update!

I know, it has been a while, this update brings a few minor fixes and quality of life improvements:

  • A fully scripted bartending handbook replacement with categories, navigation menu and recipe pinning that can be extended easily.
  • A new recipe card format, cross compatible between the MixMaster itself and the handbook.
  • Some leftover debug code in drink scripts has been removed.
  • A test item (that really shouldn’t have been there) was removed.

The new Bartending Handbook was much needed given how bugged and impractical the notecard version was.

The new version sorts all drinks alphabetically, by taste and by type to allow you to pick the drink you want quickly. The drink menu page summarize all the informations that used to be in the notecard version, and you can also temporarily pin a recipe as a hovertext. The notecard format is also identical with the new machine card format, so updating the handbook and the machine with custom drinks is a breeze.

TouchBound 2020 system update – part 3

Cuff update! But this time there is a tiny new thing. I called it the “Ballerina” pose. As usual, one or two arms are possible. Dancing with this looks exceptionally silly.

Changes

Products updated

TouchBound 2020 system update – part 2

There is going to be more part yes, but I’m going to wait for a couple weeks before I move on the next block.

Changes

  • Everything from TouchBound 2020 system update – part 1.
  • Dullahan Collar: Missing glow issue on the back chaining point.
  • Tasanee & Vermilion Collar: Lock scaling issue.
  • Fallen Princess: Shouldn’t be able to draw chains to bolt holes.
  • Strict Braced Collar: Neck pose support for Utilizator’s M3 & M4 heads.

Products updated

TouchBound 2020 system update – part 1

I tried to delay this one as much as possible, but here it is.

Changes

  • (ER & Lined Chrome Collar) Slight optimization of the click helpers (tube->cylinder & alpha masking).
  • Increased minimum radius to trigger suspensions: 1m -> 1.25m (1.5m was too big and looked unnatural)
  • Relaxed all animation permissions to copy&mod (yay?).
  • (Mostly the chastity belt) Fixed a potential menu error due to too long descriptions.
  • Suspension chains don’t slack anymore.
  • Faster, simpler, bullet proof, animation controller.
  • Added a documentation link on the double-click info box.
  • Added the straight & stooped poses to the front rings of the chastity belt (and the equivalent on collars).

Products updated

That’s all for today because I’m making more and more mistakes, which usually mean that I should stop.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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