Archive for the ‘product updates’ Category

Update for the Hired Help uniform!

Today I’m releasing an update to the Hired Help uniform that contains a bunch of long overdue fixes & improvements:

  • FIXED: Preserve tint color on metal parts.
  • FIXED: Prevents interaction conflict between the hidden lock and the bib.
  • CHANGED: More memory (code cleanup).
  • ADDED: Accessory support.
  • ADDED: Documentation link on the information box.
  • ADDED: RLV Alpha auto wearing.
  • ADDED: (optional) Sewn pockets feature -> no inventory when locked.
  • ADDED: (optional) Body slice hiding for Utilizator’s Avatar 2.0.
  • ADDED: BoM Alpha mask for Utilizator’s Avatar 2.0.

Oh, and in addition, it is 30% Off ~

Enjoy!

KDC Paw Mittens V16 update!

I am so sorry for releasing another update this quickly but when I removed the chain slack on suspensions I didn’t do it right and as a result, it would create taut chains when it shouldn’t.

This isn’t a critical update, but I still recommend it.

KDC Paw Mittens V15 update!

This update contains a bunch general code changes that have been added over the past year, but it also contains a few fairly important changes:

  • The mittens now auto play a bento “fist” pose (one for each hand).
  • Added Alpha masks for Avatar 2.0 BoM (the existing alpha mask should work fine on LLUV compatible mesh bodies).
  • Added an Avatar 2.0 auto-hide script for each mitten (you can modify/disable/delete them).
  • Added an RLV folder auto-wear/unwear for each mitten (check the manual for details).
  • Added tagplate/accessories support.

The infobox also links to the KDC Documentation Wiki which I recommend that you check for more details on the new functions.

Leather & Spade crop update!

I just pushed out an update for the KDC Lady Eleanor Leather Crop and KDC Lady Eleanor Spade Crop.

The update corrects a few issues and brings some much needed improvements:

  • Code optimization.
  • Improved particle trails.
  • Hold animation auto-restart.
  • Randomized pitch on all sound effects.
  • Fix for a few issues when using both crops on th same avatar.
  • Improved crop holder fix for a rare “stuck” bug.
  • Slightly improved material aspect.

Important hotfix for the nose & nipple rings

Somehow I managed to push the last major update without stumbling on this one…

This update corrects and important bug that prevents removing time-release padlocks when their time has run out!

(This bug ONLY applies to time-release padlocks!)

Industrial pipe kit script update!

  • Fixes a timer bug in toggle shaft valves & toggle gearbox valves.
  • Adds one-time owner report on shaft position (for configuring/min maxes).
  • Ensure that gearboxes & shafts prims have been found before touching them.

Marketplace: Use the auto-redelivery.
In-world: Pester me in IM 🙂
Gitlab

Piercing line update!

Is this post long enough yet?

Probably not, so here is the changelog:

  • New ring model with proper LODs and a lower complexity.
  • New piercing tool model & textures and lower complexity.
  • Optional “pull” facial emote for Legacy avatars, bento heads and M4 venus heads.
  • Support for generic lock accessories (ex: tag plates)
  • Removed the ability to use weights and locks at the same time.
  • Weights have been changed to function as generic lock accessories (need to be exchanged).
  • Piercing tools have also been changed in an incompatible fashion (need to be exchanged too).
  • Touch routing: only one clickable zone now.
  • Reduced overall texture usage.
  • Slightly reduced lock scale.

Send me the weight and piercing tools for replacement in a folder with a message, I’ll send you the updated versions as soon as possible!

Avara hood hotfix

I just pushed version 6 on the updater. The patch corrects a problem with M4 Venus for users that tried to use the “shape 2” variant with the hood.

Animations should be detected properly now, sorry that I did not notice this earlier, I don’t use shape 2 and naively assumed they shared the same animations.

Padlocks version 3 is out.

What’s new?

Version 3 brings all the padlocks that had not been updated to the latest version of the code it is all backward compatible, no critical bugs have been fixed (or found) and a few improvements have been added:

  • Locked activation is now available on all locks that did not previously have it (manual).
  • A minor hovertext sticking issue has been fixed.
  • All locks now have a “public” configuration flag, default to off (manual).
  • When first attached, locks will default to the HUD, and should be properly oriented.
  • The heavy-duty padlock mesh has been updated with better LOD models and a few visual tweaks.

Lock API

All lock & key objects now respond to a couple of link_message commands, to make the life of 3rd party scripters easier:

  • SetScriptState – Puts the script in a “locked” mode, the lock will disable itself and ignore all interactions, (useful if you want to put the lock inside a cabinet and prevent clicking it when the cabinet is closed)
  • SetLockTime (time release locks only) – allows a 3rd party script to set the time of the lock, will also update the LCD display.

Check the relevant wiki pages for more informations.

Shoin Highschool uniform – BoM update

I just updated the KDC Shoin Highschool uniform with a set of alpha masks that are compatible with Avatar 2.0 when used with the “Bake on Mesh” textures.

The package also includes unscripted versions of the regulation uniforms. (if you are using the BoM alphas you probably won’t use the slice hiding script anyway)

 

Use the  Marketplace re-delivery to get your update, if you purchased the uniform from the Main Store, drop me an IM and I’ll send you the update as soon as I can!

Enjoy!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2024
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