Archive for the ‘products’ Category
Ponyplay bridle work in progress #1
This is the first post on the creation of the new KDC mesh pony play bridle. I decided i would continue on the “boxing helmet” style because it has many elements that I like.
- It looks very sturdy and non slipping.
- It gives plenty of possible attachment points.
- Lots of room for potential decorative elements.
- The connecting straps can support interesting things like plumes and other stuffs. and doesn’t get too much in the way of the hairs/mane.
I’m thinking about a lot of things now, obviously the blinkers will be removable, most edges need some kind of padding, maybe I will make it in such a way that the inside and outside can be colored differently.
The forehead strap will need some thinking to make it looks pretty and can accommodate a plume.
I’m also thinking about the possibility of an
I know people will want a HUD too (check the included… preliminary “HUD view”) i have to think about the most elegant way to do this later.
I’m not entirely sure that i want to make the bit an integral part, the separate bit of the previous design worked well, and it will allow me to make it a piece that can also stand on its own (bit burrs, tongue depressor maybe?) so it can be work without the bridle.
Feel free to comment on those ideas and on the work done so far, I’m open to suggestions.
The Latex RevoSuit is out!
Nearly two months of work are coming to completion, i hereby present you the KDC Latex RevoSuit. Featuring a new and improved latex material, detailed seams (like real latex catsuits) creasing at the joints and a bunch of Zip options.
As I said before, it comes in 3 packaging styles:
- Basic – the money saver: This low price pack comes with a fixed setup, front to back discrete zipper, all layers, in a color of your choice.
- Premium – something extra: This pack has all the options, breast zips, discrete or metal, and the 3 entry methods (front to back, back to front and shoulder entry)
- Complete – the whole regalia: This pack is for the collector, it has everything in every colors and you save more than 25% on individual purchases.
To celebrate this release, I priced down several of my latex products:
- Basic Latex Catsuit: 200L$ off.
- Basic transparent catsuits: 200L$ off.
- Kriss Kross suit: 200L$ off.
- Seamed Catsuit: 300L$ off.

The Basic selection is available from all my satellite vendors and my SL Marketplace shop, if you want to check out the premium and complete editions, you have to go check my in world shop in dead realm, and maybe you will find other goodies that suit your taste.
A slapping happy valentine everyone!
The KDC face slapper is out, this is KDC’s very own twisted gift for your valentine, if you are into BDSM, or simply enjoy a little spice, this toy is made for you!
It is very simple to use but has a couple of really nice features:
- Independent left and right cheek, simply click the one you want to warm up.
- Custom slapping sounds! Made completely in-house these sound effects are sharp and different from any freebies out there.
- The Script simulates the cheeks reddening, a single slap won’t really leave a mark, but several will make the cheek redden much faster and will remain red for a little while.
- Animations and frown! Each cheek has its own head tilt to simulate the blow and your avatar will make a little face between humiliation, anger and (a little bit of) pain.
- Blacklist! Some joker found your slapper and decided to use and abuse of it? You can edit the included Notecard, add his name to the list and be at peace.
- Low impact scripts!
It uses the special KDC unpacker box, which means you can buy it for someone else, simply pass the box to your significant other, the product itself is no transfer, but as long as the box remain packed, you can pass it around.
Available from the Main KDC shop, right at the entrance, from any of the satellite vendors, and from the Secondlife Marketplace.
Almost done with new catsuits.
I’ve been working on a re-edition of the basic latex catsuit, it will feature a lot of things that makes it more realistic in my opinion:
- Slightly improved latex fabric with more subtle shadowing this time.
- Latex gluing seams and marks.
- Discrete creases in the fabric.
- Different zipper styles, Front to back, back to front, and shoulder entry.
- Choice between color matching zips or metallic.
- Optional vertical breast zippers.
I’m also planning on making a variation with seams in a different pattern and with diagonal breast zippers. And maybe a nice selection of hoods.
I’m currently doing rendering of the different colors, save for a little setback last night where windows decided to reboot for an update, in the middle of my work.
Stay tuned, it won’t be much longer.
The future of LockMeister
I started the new year by putting the groundwork necessary to update the LockMeister protocol.
For years now, the system relied on a simple ping/pong message to recover the key if the chain anchoring point. LSL Scripts now allow scripters to call pretty much every prim changing commands from the root prim of an object, making the need for child scripts mostly obsolete.
Unfortunately, chat commands are not part of those, to this day, we still cannot send a chat command from the root prim and have it look like it’s coming from one of the child prims and Linden Labs doesn’t appear to be interested at all by this idea. Because of this, a change in the lockmeister protocol is required so content creators can avoid using a slave script to relay LockMeister pong messages.
I am currently writing the new example scripts, the LockMeister protocol V2 will be structured in such a way that it piggyback on the original system and will be able to work with V1 and V2 objects regardless.
New release, the Laminated Cuff Set
Laminated… what a convoluted word hm? Well that’s what stuck during the modeling process, and it’s fitting if you consider that this monstrous set of cuffs is made of several thick steel plates, laser cut to shape and assembled with heavy-duty bolts.
Like the paws, those cuffs are almost completely mesh based, so you will need a viewer 2.0 if you want to see them in all their glory (you should really switch to a mesh viewer if you haven’t yet there are quite a few now).
They feature my classic cuff script with all the TouchBound standard features and special animations with cuffs and collars, also the bolt slide in and out of it’s hole in the outer ring of the cuff if you lock/unlock it.
This design is supposed to use an inner cuff ring that fit closely around the wrist and is kept captive (and shut) inside the outer ring. In theory they should be able to rotate freely around each others.
You can get them from the usual places:
Laminated cuff WIP #3
Continuing my serie on the “cylinder cuffs” (temporary name) Early test in SL, looks very promising 🙂
Mesh pretty much done, now it’s only about texturing and minor tweaking.
Laminated cuff WIP #2
Low polygon model, pretty much done (still missing a hole and a hinge peg), the unwrapping could be more efficient, so I still have to do that, and there is a few iffy things with the projection cage. But the result speaks for itself:
from 518640 triangles to 1546 triangles:
Laminated cuff WIP
Various work in progress pictures of a new cuff design I’m working on.
Warning, lots of pictures. Click the link –> Read the rest of this entry »
Leather paw mittens released!
Finally after much time wasted, but also spent on debugging and upgrading the whole product line, those cute little paw gloves are finally out!
They have a customisation HUD with a wide variety of leather colors and independent base/details, like the stuffed ballgag (so you can match them), they have a new special feature when both mittens are worn and locked that will prevent the wearer to interact with TouchBound products.
Also they are my first mesh enabled creation and I’m pretty proud of it!
I updated the documentation wiki with the new information, check it out if you are lost!
You can get those for a tiny price of 250L$ from the main shop [CLICK HERE] from the [SL MARKETPLACE] or from any of the satellite vendors.


















