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Things are becoming difficult with these cuffs

Making machined metal objects, while fun as long as it’s the high polygon model, becomes a headache when it comes to the low polygon model, mainly because hard edges and any angle over 45° become a problem with normal mapping. I’ve remade this low polygon model from scratch at least 4 times since Sunday. It’s looking “all right” but the welds are not coming out as nicely as i hoped. Part of it is probably due to how aggressively I’ve been on the triangle count. The model is remarkably efficient tho, 700 triangles, that’s less than a single sculpted prim…

But maybe it’s a little “too” low.

I also discovered that my weathering method doesn’t work with render to texture so I am going to  try to pre-render the different masks instead of doing them dynamically like I had planned, which means that all the high poly parts are going to need texture coordinates.

More weathering

From really crusty “I’ve been slammed against a concrete floor for 10 years” to “almost perfect” with some light aging on the sides and a shine on the edges where most of the wear happens.

Also as a little bonus, the look of my material window…

Some weathering tests

I started the work on the low polygon model but had to scrap it because… it got confusing… In the meantime here are a few weathering tests, the idea was that the metal would be slightly burnished at the edges.

Now after a bit of welding…

I would say it doesn’t look as horrible as I thought it would 🙂

A few more shots for today

I did more cleanup on the hole but I think I’ll have to redo it again, it’s just not working out really. I made a smaller padlock, which I’m happy with, and I’ve cut a notch in the flange to accommodate the smaller padlock. I also started working on the hinge/ring combo (not much really yet) and made a shroud and pin system for using more normal padlocks. I still need to work on my welds.

Heavy metal

While i do like the musical genre in general, this has nothing to do with electric guitar solos and long hairs:)

I started working on a new set of cuffs with more of a “solid” dungeon vibe to it. I’m going for a heavy metal look. Possibly steel or aluminum? I haven’t decided yet. The big straight shackle padlock is there for size reference, but I might use it too.

Actually I’m starting to wonder if this lock isn’t a little big, maybe i got all my proportions wrong 😀

KDC Universal Nameplate

Sorry for the lack of updates, this project being mostly script based there wasn’t much “updates” to show off.

UniversalNamePlate
The universal nameplate is a flexible scripted attachment that can display up to 128 characters over 4 lines. Whether you simply want to put your name/function on it for roleplay purpose, or for more creative uses.

It uses an innovative text display system that use very little prims (or L.I) and render sharp and properly spaced letters on modern viewers.

As usual, you can pick it up from the Secondlife Marketplace, the Main KDC shop in Dead Realm or from the PrimBay.

It works finally!

I finally got the text to display properly, auto centered (not in this picture apparently :o), auto scaled, up to two lines and up to 32 characters per line 😀

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New release! The KDC Amelia Boots

AmeliaBoots

Constructed on the base of a pair of knee-high ballet boots, but with a cosmetic toe box to give it that vintage pin-up look, this is the unique footwear for unique people.
Features a single mesh construction for easy adjustment, high detail textures and normal mapping to bring out a very fine leather grain, clean paneling and stitches.

The boots come with their own coloring function allowing you to color the boot body and its contrast stitching, the heel, sole, laces and metallic hardware independently. It also comes with a soft and hard ground walking sound.

Well well what do we have here :)

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

January 2026
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