After multiple iterations, we are getting somewhere.

It’s pretty rare that I do not already have a very clear idea of what I want to do. This was one of these times. But I’m finally getting somewhere; and past the “design roadblock”.

 

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Just right. (56%, 5 Votes)
  • Too easy. (11%, 1 Votes)
  • Too hard. (33%, 3 Votes)

Total Voters: 9

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