Archive for the ‘products’ Category
TouchBound System patch
Some might have noticed a lot of update notices today, there was a major bug affecting RLV users so I started rolling out a large patch on pretty much the entire TouchBound line, most of the KDC items have been updated, I will roll the patch on the remaining products (maybe) tomorrow.
Main UVs done!
The UVs for the harness and its main plug are done, I’ve done some compromising with the inner surfaces getting less texture area than the outer faces, I think I’m getting the hang of it with this kind of optimization… slowly. The “classic” mistakes were made which means I had to redo some areas more than once, and ended up splitting the longest strap in two (which I did for the blindfold, but forgot about!)
I will take care of the accessories once I’ve worked out future texture issues.
Ponyplay bit upgrade and VMM
I just pushed a little change on the PonyPlay bits that was requested by Orchil so thank her for that 🙂
- Drawing a leash from the rein anchor point (the double chain ones) can be done from further away than 5 meters (10 meters max). All the other points still have the 5 meter restriction.
- Fixed a problem with the range error message being sent twice in specific cases.
Now about VMM
Linden Labs started rolling out their new “Viewer Managed Marketplace”. This is only useful for merchants really, but the idea is that listings can be updated directly from The SecondLife inventory. While not revolutionary, it’s one of those quality of life things I suppose.
I’m experimenting a little about (MAYBE) dropping the KDC delivery boxes for marketplace deliveries and stick everything in “direct delivery” instead. I won’t do a full-blown shift to it until it’s out of beta (to be on the safe side) but I will unpack my marketplace listings as I go.
Emergency patch released!
The following products where affected by the animation bug:
- All collars.
- All wrist cuffs.
- All Elbow cuffs.
- The chastity belt.
- The nipple rings.
They all received an emergency patch to correct the issue, just wear the item for a little while and it will detect that there is an update available.
Again, sorry about the inconvenience.
All wrist/elbow cuffs updated
I added the new collar animations to all the wrist cuffs and updated everything to the new codebase.
I’m almost done! not yet but almost!
More code patches
I just pushed a new version of the RLV activator (2.2) Nothing changed beside a new menu option so you can lock it on yourself to prevent it’s removal when you change outfits.
Products updated:
- Lined chrome chastity belt.
- Nipple piercings.
- Nose Piercing.
Endless rounds of update
The following items have just been updated:
- The stuffed Ballgag.
- The bit serie (all of them).
- The PonyPlay bridle.
- The classic leather blindfold.
- Matte and latex versions of the wasp gas mask
Nothing really, new beside the RLV changes that I mentioned previously.
Strict leather braced posture collar, new animations.
I just pushed an update to the strict leather braced posture collar, you guys are getting two extra sets of animations to utilize the side rings of the collar. In addition, the two back straps can now be locked independently from each others.
More collar updates
I pushed yesterday’s update on the other collars (all the TB collars minus the braced collar) and added the following:
- The classic leather shock collar ‘s anti bark feature will not zap you for using emotes anymore.
- When a TB item is locked, it will not be editable or adjustable anymore.
- The double-click menu now shows the right RLV status.
- The animation re-applier is no longer tied to the action of sitting and will check for missing animations every 10 seconds.
New update lined chrome collar & shock collar
I just release an update for those two products, they are now using the notecard database, I also made the back lock point a valid leash source and wrist binding source (you can now run chains from the back of the collar to the wrists instead of only from the wrists.
I also tweaked the leashing system behavior, it will automatically disable far touch if you have RLV active.
Lastly, I’ve split the shock collar zapping animation in two, the head twitch will keep the same animation priority, while the hands are now at a much lower priority to reduce AO breakage, especially for non human avatars.
If no major issues are reported I will continue deploying this patch.