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Night update

I released a fix/usability patch for all the TB compatible collars:

  • FIXED: Animations improperly cleared on detach.
  • ADDED: Added low neck freeze animation to the collars that where subject to animation related clipping.
  • ADDED: Deleting the animation BACKGROUND_LOOP will disable the neck freeze without causing errors.

Dainty little collar

Here is a little thing that I started working on.

wip3

Since I don’t have any “fancy” collars in my collection I figured it would be a reasonable project  to squeeze in December (with the festivities and all it is unlikely I would get to complete a big project.

 

Marketplace entries update

I spent the entire Thursday editing all my marketplace listings, now absolutely everything should be set to direct delivery without unpacking, all the permissions should be corrected, all mentions of delivery boxes removed and whether the product is for classic avatars, compatible with mesh avatars or others should now be clearly specified.

It was a gigantic task and took more than 10 hours but… it is done!

Vacuum system update!

Yes, it’s out, finally.

For those who already have it, you have an “updater” object to wear to receive the latest version.

Please do check the manual, there has been quite a few changes!

Enjoy 🙂

Almost ready

So this is what i changed so far, you can see the round enclosures for the room managers which are now “vacuTrackers”. The circular ring changes based on what is going on, to give you an idea of what is happening:

  • Fixed full color: Nothing is happening, the vacuTracker is in idle mode (the floor is completely dirty).
  • Fast spin with two LEDs: There is a vacuum running somewhere, the vacuTracker is monitoring its movements.
  • Slow spin with four LEDs: Nothing is happening, the floor is slowly getting dirty, at the pre-configured rate.

What else… The vacuTracker configuration is now notecard based and changing it will NOT cause the room configuration to reset, you have to use the “delete nodes” function in the touch menu.

Also you don’t need to set up room names anymore, vacuTrackers will pick a unique room ID when rezzed and will configure the room markers too. And it will resist shift-duplicating them so you don’t have to request your markers one by one.

The display panels are now called Monitoring panels and they only have one role now, which is to display the state of your chores in a flexible manner.

You can have up to 3 progress bars on them and merge as many chores as you want in a single progress bar (should you want to). You can also filter out chores that you don’t want to track (if you are reading a device that reports multiple ones).

Lastly, I made a “dust overlay” for those who want a little more than a progress bar for “visual feedback”. I like the texture, it tiles very well and when it’s at 1m repeat it looks a bit like sawdust… disgusting.

And the KDC Amaya boots are out!

I cannot recall ever seeing a pair of wedge ballet boots, so here is one to add to my knee-high boot family. For these I’ve gone with a front zip, which drops the draw weight dramatically (lacing represent most of the triangle count on all my boots), which is good for SL in general.

The wedge is also a lot thicker than my usual heel shape and goes in a nearly straight line instead of a curve.

It has walking sounds that can be toggled on/off, the volume can be adjusted and you can change the color of the body, sole, zipper pull and heel independently.

AmayaBoots

As usual, you can find these at the KDC Main Shop, but also on the SecondLife Marketplace, and lastly, on the PrimBay.

LPM Complete!

Well, almost, I still need to put my logo somewhere…

I did another quick attempt with this glossy “patent leather” matcap idea, it didn’t work at all, so back to the drawing board with this aspect.

Texturing nearly completed

wip16I’m getting better at this, it’s taking less and less time. However there is something new. I’m experimenting with a normal based method to make metal and other highly reflective surfaces, and so far I like what I’m seeing. The real test will begin once I bake it to a static texture, I’m curious to see what will be left of it then.

I did some preliminary tests for an eventual patent leather version, but don’t hold your breath just yet. Without a model to bake to, it is pointless to do more material testing so I’ll resume on that part once I’m done with the low polygon model.

A new pair of boots on the way!

This is another knee-high ballet boot themed one. This time with a sleek wedge design and a zip front. I wasn’t sure about getting rid of the lacing initially, but I have to admit that it’s growing on me.

Release of the DPH-65 Handheld Radio!

Finally!

Well… It only took two weeks so it’s not like it was a “long” wait right? This project was victim of a fair bit of “feature creep” where I essentially piled more and more little features, day after day.

But I’m pretty happy with it now! So it’s release time!

HandHeldRadio

Do read the manual on this one, seriously.

As usual, if you like to shop inworld, you can find it at the KDC Main Shop (It’s near the stairs! In a small box!), on the SecondLife Marketplace if you prefer that, and lastly, on PrimBay.

 

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

January 2026
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