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The Multi-Leash update is out!

I’ve just released a major patch for the TouchBound System, the biggest feature is that it adds a new system that allow you to draw multiple leashes from a given person to a specific target, it can be an object with one or more anchor points, or another person’s wearables.

Because there has been a few slight changes in the item<->item communication protocol it is strongly recommended to update!

If you do not want to redo all your adjustments, you can simply copy the scripts over and update the version number in the description of the object, this is a script-only update.

The following TouchBound products are affected:

  • All collars.
  • The chastity belt.
  • All cuffs.
  • The paw mittens.
  • All PonyPlay bits.
  • The stuffed ball gag.
  • All piercings.

That’s a total of 44 products, sorry for the inconvenience, I hope that you will enjoy the new feature.

Back on track

Finalised the textures of the cage, this time in natural sunlight (not in those pictures tho) I also made the anchor plates and they look perfect.

So far the colors are:

  • Red
  • Yellow
  • Blue
  • Pink (it looks like a unicorn exploded inside the cage IMHO)
  • Black
  • Olive drab
  • Aged

Please post any color suggestion you may have (with an RGB value pretty please :D)

More feature creep

I spent most of yesterday making an animation system for the cage that can support an arbitrary number of poses, each with their own vertical offset, adjustable by the user.

That wasn’t exactly planned, but oh well…

I’ve done some preliminary changes to allow a given TB item to draw multiple leashes/tethers toward the same object/avatar, which is something that has been requested many times before.

It’s working, but i’m not 100% sure wether it is “bug free” or not. More testing needed.

More cage features.

Alright, I have to admit there is a lot more to do than I thought (wasn’t this cage supposed to be a “small” project?). Here is a little breakdown of what’s done (in green) and what’s left to do (in red):

  • TouchBound Locking.
  • RLV Relay support to restrict touch distance, tp, cage editing and prevent sit teleport.
  • RLV Tracking/teleport of cage occupants on relog.
  • Notecard configuration.
  • Option to open doors automatically on unlock.
  • Option to restrict locking by users and by group.
  • Option to have the doors self unlock after a fixed time.
  • Sitting with adjustable Z position.
  • Custom sound effects for opening/closing/rattling.
  • Sitting animations.
  • Multiple chaining points inside the cage.
  • Texture configuration.
  • Final textures.
  • Multi tether code for all TB items.

Cold and code.

I’m dragging a nasty cold since the Global Game Jam, so my work output has been severely reduced.

Regardless, I’ve been working on a global TouchBound update to increase the flexibility of the chaining system. It’s a bit tricky to integrate within the core system.

I should probably complete the cage first, but the two are (very) loosely connected.

Finally getting somewhere!

Good things happened today, I Came up with a really nice weathering of the floor plate and a pretty convincing concrete slab to support the cage, complete with corrosion stains.

It is getting VERY close to where I want it.

Interesting material results

I need to go back to actually finishing the model, there is still a few bits that aren’t ready for texturing. Here are a couple more tests that i did last night.

Dirt and grime

Piecing the normal map together took me the better part of the day because I had to restart a few times. The second and 3rd shots are with some quick material tests, not bad but we aren’t there yet.

A new year, and new projects.

This time I’m working on something a little different from what I usually do: a cage.

As you can see I’m making it up as i go, the first door looked awful, and so did the first version of the “food hatch” at the bottom of the door.

Pop in a few rivets and it’s already more like it (what about welding tho?).

The base could use some embellishment and I still need to slap a few chaining plates here and there for good measure.

Small vacuum system patch

I noticed a slight issue with the current IAPI vacuum system, the problem only concerns the floor dust surface and the vacuum chargers and should fix problems with the vacuum dust content “sticking” between usages. It should also display the right transparency level for the floor dust.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2026
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