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Finally getting somewhere!

Good things happened today, I Came up with a really nice weathering of the floor plate and a pretty convincing concrete slab to support the cage, complete with corrosion stains.

It is getting VERY close to where I want it.

Interesting material results

I need to go back to actually finishing the model, there is still a few bits that aren’t ready for texturing. Here are a couple more tests that i did last night.

Dirt and grime

Piecing the normal map together took me the better part of the day because I had to restart a few times. The second and 3rd shots are with some quick material tests, not bad but we aren’t there yet.

A new year, and new projects.

This time I’m working on something a little different from what I usually do: a cage.

As you can see I’m making it up as i go, the first door looked awful, and so did the first version of the “food hatch” at the bottom of the door.

Pop in a few rivets and it’s already more like it (what about welding tho?).

The base could use some embellishment and I still need to slap a few chaining plates here and there for good measure.

Small vacuum system patch

I noticed a slight issue with the current IAPI vacuum system, the problem only concerns the floor dust surface and the vacuum chargers and should fix problems with the vacuum dust content “sticking” between usages. It should also display the right transparency level for the floor dust.

The KDC Tasanee Collar is out!

Tasanee Collar

And it’s out, right in time for an emergency Xmas gift! A more elegant collar for those formal occasions, or simply to reward an especially well-behaved submissive.

If locked with one of the valentine padlocks it looks just adorable 😀

The rivets can be fully configured with the HUD and you can write your own preset patterns using the 4 different rivet types (or no rivets too).

As usual you can find it at the KDC Main Store on the SecondLife Marketplace and on PrimBay.

Night update

I released a fix/usability patch for all the TB compatible collars:

  • FIXED: Animations improperly cleared on detach.
  • ADDED: Added low neck freeze animation to the collars that where subject to animation related clipping.
  • ADDED: Deleting the animation BACKGROUND_LOOP will disable the neck freeze without causing errors.

Dainty little collar

Here is a little thing that I started working on.

wip3

Since I don’t have any “fancy” collars in my collection I figured it would be a reasonable project  to squeeze in December (with the festivities and all it is unlikely I would get to complete a big project.

 

Marketplace entries update

I spent the entire Thursday editing all my marketplace listings, now absolutely everything should be set to direct delivery without unpacking, all the permissions should be corrected, all mentions of delivery boxes removed and whether the product is for classic avatars, compatible with mesh avatars or others should now be clearly specified.

It was a gigantic task and took more than 10 hours but… it is done!

Vacuum system update!

Yes, it’s out, finally.

For those who already have it, you have an “updater” object to wear to receive the latest version.

Please do check the manual, there has been quite a few changes!

Enjoy 🙂

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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