Archive for the ‘products’ Category
The KDC miniATM is out!
Finally! It only took me about a week to complete the model. Code wise, this is a project I have been working on and off for a few months now. My own little “human ATM” toy. It’s quite different from anything I’ve seen out there, in the sense that it is merely a “roleplay facilitator” with a touch of public humiliation, rather than something you would use to sign your rights away unsavory.
But that’s expected right? I mean, we are talking about KDC here 😀
And that’s probably the only findom related product I’ll ever do.
Key features
- Safe to use, the wearer always has the final say on all payments.
- All payments are logged by recipient, time and amount.
- Doesn’t require to set an owner/master.
- Safety payment limits.
- Virtual wallet mode.
- Count down & count up mode.
- Payments and requests are revealed to local chat, great for roleplay!
- Plugin to display amounts on an ER doll hood.
I strongly suggest that you check the documentation on this one, before you purchase, to be sure that this is your kind of toy!
As usual, you can get is from KDC’s main shop or the SecondLife Marketplace (it appears that the PrimBay is down at the moment).
Leash handles & Anchor plates are now standard.
I repackaged most TouchBound products to now include my freebie leash handle and anchor plates by default so you don’t have to look for the free bundle at the shop anymore 🙂
New project on the way!
This one might not be to everyone’s taste, but I do have a (very mild) interest in the world of financial domination.
But because everything I see in SL and on the rest of the web only screams exploitation, greed and abuse, I decided to make my own little utility that can be used in this kind of play, it is very simple, extremely safe and focused solely on consensual roleplay.
And yes it’s a chest mounted card slot 😀
I was going to post a function breakdown because the script is almost finished, but I figured I would do that on release 🙂
Also… it doesn’t have a name yet, and i cannot find something that is neither nondescript, or ominous.
Lattice cage patched to version 2
Two logic bugs fixed:
- Cage door would open when the hatch auto open was active.
- ForceTP would not be cleared properly on door auto open.
Just wear the cage updater and follow the instructions 🙂
The Lattice Cage is finally out!
Built to last by our local blacksmith, this cage has seen its fair share of use and abuse as shown by the amount of edge wear and the corrosion stains on the marble block it was erected upon.
Nonetheless, it will serve its new owner for a long time in exchange for a little bit of hinge grease and a touch of paint…
That’s right! Wait no more! It’s finally out!
- This is the first cage that supports the TouchBound padlock system, it features:
fully custom mesh, materials and sounds. - 4 anchor points for TouchBound compatible wearables.
- Expandable pose system with 9 poses included.
- Various settings for public and private use (auto unlock time, auto open, access restriction, etc…) aswell as 10 materials to customize it (UVmaps included).
As usual, you can find it at the KDC Main Store, the SecondLife Marketplace, and on the PrimBay
The Multi-Leash update is out!
I’ve just released a major patch for the TouchBound System, the biggest feature is that it adds a new system that allow you to draw multiple leashes from a given person to a specific target, it can be an object with one or more anchor points, or another person’s wearables.
Because there has been a few slight changes in the item<->item communication protocol it is strongly recommended to update!
If you do not want to redo all your adjustments, you can simply copy the scripts over and update the version number in the description of the object, this is a script-only update.
The following TouchBound products are affected:
- All collars.
- The chastity belt.
- All cuffs.
- The paw mittens.
- All PonyPlay bits.
- The stuffed ball gag.
- All piercings.
That’s a total of 44 products, sorry for the inconvenience, I hope that you will enjoy the new feature.
Back on track
Finalised the textures of the cage, this time in natural sunlight (not in those pictures tho) I also made the anchor plates and they look perfect.
So far the colors are:
- Red
- Yellow
- Blue
- Pink (it looks like a unicorn exploded inside the cage IMHO)
- Black
- Olive drab
- Aged
Please post any color suggestion you may have (with an RGB value pretty please :D)
More feature creep
I spent most of yesterday making an animation system for the cage that can support an arbitrary number of poses, each with their own vertical offset, adjustable by the user.
That wasn’t exactly planned, but oh well…
I’ve done some preliminary changes to allow a given TB item to draw multiple leashes/tethers toward the same object/avatar, which is something that has been requested many times before.
It’s working, but i’m not 100% sure wether it is “bug free” or not. More testing needed.
More cage features.
Alright, I have to admit there is a lot more to do than I thought (wasn’t this cage supposed to be a “small” project?). Here is a little breakdown of what’s done (in green) and what’s left to do (in red):
- TouchBound Locking.
- RLV Relay support to restrict touch distance, tp, cage editing and prevent sit teleport.
- RLV Tracking/teleport of cage occupants on relog.
- Notecard configuration.
- Option to open doors automatically on unlock.
- Option to restrict locking by users and by group.
- Option to have the doors self unlock after a fixed time.
- Sitting with adjustable Z position.
- Custom sound effects for opening/closing/rattling.
- Sitting animations.
- Multiple chaining points inside the cage.
- Texture configuration.
- Final textures.
- Multi tether code for all TB items.
Cold and code.
I’m dragging a nasty cold since the Global Game Jam, so my work output has been severely reduced.
Regardless, I’ve been working on a global TouchBound update to increase the flexibility of the chaining system. It’s a bit tricky to integrate within the core system.
I should probably complete the cage first, but the two are (very) loosely connected.