Archive for the ‘products’ Category
Face slapper hotfix
There was a little issue where the emote text would delay the slapping animation.
Get your V2 copy from the updater today!
KDC/Ai Armbinder update
- FIXED: Animation issue: There was a small problem in the armbinder animation causing some unwanted sway when walking.
- ADDED: Avatar names in text messages now use fancy clickable llurl based links.
Lady Eleanor Spade Crop is out!
It took 5 hours of extensive debugging today but the wait is finally over!
It has all the main features of the Leather variation (multiple stances, mouse-look striking, HUD striking, target detection, Doodles&Strikes support) But it has its own little detail too, every hard hit that connect with someone have a chance to add some blood spatters to the blade.
You can obviously disable this feature, or even change the color of the blood if you like disciplining aliens or robots.
As usual, you can get it from the KDC Main Store, or from the SecondLife Marketplace.
Combined update.
There was a lot of bugs to squash this time and I still have a release to post so I will be brief.
Lady Eleanor Leather Crop
- FIXED: StopAnimation bug.
- FIXED: Animation naming consistency.
- FIXED: Rare stance switching bug.
- FIXED: Small security issue on the HUD deploy command.
- FIXED: Stance change in mouse-look now works properly.
- CHANGED: Lower memory footprint & removed unused code.
- CHANGED: Reduced texture usage (lower complexity).
- ADDED: Proper specular map.
- ADDED: Spade crop compatibility.
- ADDED: Compatibility with the “Doodle & strikes” impact system.
- ADDED: Hit range is now tied to the crop’s actual length (capped to 1-5m).
Doodles & Strikes for Avatar 2.0
- CHANGED: Memory footprint reduction.
- ADDED: Riding crop interaction.
- FIXED: Bruises not fading all the way.
Some crop stuff
I’m making a new crop, with a bit more bite I guess.
I won’t use that hollowed out tip tho, it looks way too much like an arrowhead in my opinion.
I’m also not sure if I should accentuate the cutting edge on that spade or leave it as it is.
KDC miniATM update!
- SETUP is now the OPTIONS menu.
- Ledger functions moved to the OPTIONS menu.
- Now starts in a simplified UI mode.
- Llurls on the target picker (with 512 char limit checker).
- Llurls on the pay window (for confirmation).
- Corrected a bug in the countdown mode detection.
- Corrected a text bug for the countdown/count up functions.
- Cleaned up some UI consistency issues.
- Removed some of the regionsayto.
If you wish to keep your ledger you can simply replace the other scripts and keep the same logging script (don’t forget to set the description of the miniATM to 2 if you do)
Face slapper update
- One less prim.
- Slightly lower complexity (root prim is a simple mesh cube now and textures are cleared)
- Added several configuration switches to turn emotes on/off and disable the slapper reddening for hood users.
- LLURL based names so people’s display names look nice and clean.
- Fixed an error in the fading code, it should be slower now, and proportional to the amount of slaps received.
Let’s play a little game
I would like to add, maybe a dozen drawings to the KDC Doodles & Strikes, so send me your suggestions, I’ll pick the best ones and add them in the next update!
[wd_contact_form id=”12″]
The KDC Doodles & Strikes – for avatar 2.0 is OUT!
One month! It took me one month to do this thing, but it’s finally out!
Thanks to Asami for helping for this product picture 😀
As usual, you can pick it up from the KDC Main Store, or from the SecondLife Marketplace, Enjoy!
More drawings and “tasteful” writings
As it turns out, drawing those isn’t the longest step. Adding them into the system on the other hand takes 30-45 minutes for each drawing if it is available for all the body sections. That is something I grossly underestimated.
I drew about 20 new ones today but could only implement a handful of them.
EDIT: I aparently forgot to censor, silly me.