Archive for the ‘products’ Category

High-poly getting close to completion

I did some good progress the past couple days, I solved most of the small issues in the model and rebuilt the straps to use the right profile.

I also added a forehead buckle because, why not?

Last picture: first pass on the leather material and high-poly UVs. I have to add a little bit of stitching on the straps and make the holes for the straps.

Ponyplay bits hotfix

Forgot to post it yesterday but I released a hotfix for all the bits with lever straps, a tiny bug caused the lever straps to remain hidden.

 

Another round of updates for this week.

Unless I broke something horribly, this should be the last round of product updates this week:

BENTO Update for the stuffed ballgag

Just pushed out a long overdue update to the KDC stuffed ballgag:

  • Bento head open-mouth animation compatibility.
  • The text garbler now outputs text with clickable names (llurl/fancy links).
  • Fancy links in lock/unlock messages.
  • Further memory optimization.
  • Lock/Unlock notifications are now sent to the wearer too.
  • Some more memory reclaimed and tightening of logic code.
  • Moved RLV activation in a more secure area of the command parser.
  • Emote restriction exception not being cleared when the bit/gag is in the ‘off’ position.
  • The updater should instantly trigger in dead realm and not require to be manually reset anymore.

Also some bug fixes for the classic leather blindfold, nothing major so don’t feel in a rush to update that one.

BENTO update for all the Ponyplay bits!

What is new:

  • Bento head open-mouth animation compatibility.
  • The text garbler now outputs text with clickable names.
  • Fancy links in lock/unlock messages.
  • Further memory optimization.
  • Lock/Unlock notifications are now sent to the wearer too.

On a sidenote I also removed some clicker prims that weren’t that useful anymore and replaced the garbler/drool prim with a simple mesh to push the draw weight down a little. It isn’t much but every little bit helps.

Uh oh.

There was a slight error when I finalized the HUD and some of you might have some weird color names and no “tan” leather preset.

Just IM me and I’ll send you a fixed preset file.

The KDC Ayumi ballet boots are out!

And voilĂ ! Another project that took me a lot more time than I thought it would. This time I’ve gone the extra mile when it comes to the HUD and this one keeps Dialog menus to a minimum (it is still required for preset selection and RGB entry however.) but it continues in line with the Warden Straitjacket design wise.

These boots have a total 7 areas that you can tint and texture to your liking, they have a ridiculously low draw weight, unfortunately it gets bumped up quite a bit by the textures, but all material products tend to do this.

The spurs double as a pair of TB ankle cuffs and can be locked in place as you would expect, but the side bar is actually the chaining ring.

As for the fitting, they where mainly designed for Classic avatars, Utilizator’s avatar 2.0 (might require some slight shape adjustments) they also apparently fit Maitreya bodies, and possibly others (check the demo!).

As usual, you can pick those up from the KDC Main Shop and from the SecondLife Marketplace. (And here is the demo)

And if you pass by the Main Shop, feel free to snoop around the back of the building, it’s a cool place :P.

Enjoy 🙂

Model finalized, HUD is next.

No point in posting a picture, it’s the same boot with better weight-painting and a slightly shorter foot.

Anyway, the model got final yesterday so today is all about putting the HUD together.

Inworld test!

I did a quick test rig for the boots to test them (and prance a bit) in world. The clearance is a bit too tight in the back of the leg  and the outer front, so I need to fix that.

I’m pretty confident about the textures so I started the final bake. I ‘should be done at some point during the night.

Test textures

It’s still missing that ankle strap tho. But this is essentially at “final” resolution.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2025
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