Archive for the ‘products’ Category
Make room for the Omnious Dullahan Collar!
Halloween is upon us once again. So here is a new item and a little tale for you all 🙂
One of our customers, a well-known eccentric with a taste for the occult, personally requested for this collar to be made.
He specifically instructed that the top section had to be filled in with a vented heavy piece of steel and vaguely muttered something about: “preventing its head from re-growing, without restricting the flux.”.
To this day we still don’t know what the old man was going on about when he gave us this specific design. But for some reason he kept ordering new ones, until one day he simply vanished…
This is the newest member to the Heavy Metal serie and is only going to be available during Halloween! Like the pumpkin jack revosuit addon.
As usual, you can get them from the KDC Main Store, or the SecondLife Marketplace!
Don’t have the Revosuit X? Click here!
Trick or treat well 🙂
Update to the vacuum system
Corrects a behavior issue with the dust layer script config and nothing else. You should read the dust layer configuration notecard again. I believe my instructions where incorrect.
The KDC Fallen Princess Collar is out!
One evening we found this beautiful young lady sheltering from the rain under an awning behind the KDC facility. She told us that she was a noble from another realm who was on the run after her father had been overthrown. She sounded a little crazy but after our blacksmith managed to free her from what looked like a heavy slave collar, we gave her food and shelter for the night. The next morning we considered calling the police but she had vanished! All that was left was this collar to remind us that we did not dream any of this.
Yes it’s finally out, But I strong recommend checking the manual for the little quirks this design features.
That also means two new “keys” in the spare accessories family. I’ve also rolled out the fingerprint padlock “V2” in this item and will progressively roll out new lock versions as I update everything (again)
As usual, you can pick it up from the KDC Main Store or from the SecondLife Marketplace.
Enjoy!
Code monday.
Not what I would consider a great day, but regardless, I got some work done in the end.
I rewrote all the padlocks and did memory profiling on them. I redid all the pop-up messages,( especially for the fingerprint padlock) in the hope that it will make things clearer for new users of the system.
I also tweaked the time padlock so it doesn’t have those weird “3:55” limits, now it will go all the way to “4:00”, but the lower limit will still be 5 minutes.
I also figured out the source of conflict between leg animations and suspensions, will be fixed soon.
Anchor update
This is kind of a double update, I’ve patched the regular TouchBound anchor plate, and the suspension version.
- The “suspension” anchor was carrying an OLD (2012!) bug that only triggered when used on more than one prim linksets. I’ve also removed unnecessary code to reduce memory use.
- The “normal” anchor has been stripped down of most unnecessary code and functions, it’s not required to change it but you might want to consider it if you use a lot of them.
Isolation headphones update.
I know, I’m shocked too!
Joke aside, this isn’t the big update I was hoping to release for those but it contains a few important changes:
- FIXED: Tiny bug with the IM blocking flag not being picked up.
- FIXED: Fixes a naming issue still refering to a “collar”.
- FIXED: RLV emote truncation bug.
- ADDED: Configuration entry to display a hovertext informing others that the headphone wearer can/cannot hear local chat.
- CHANGED: The IM blocking bypass is now “DISABLE_IM_BLOCKING=YES” (Oh yeah it was a bit of a secret for a while?)
You should receive the update soon-ish, if not, message me inworld!
Hotfix for the Regina Corseted Suit!
Today I discovered a really odd bug with one of the Regina Corseted Suit textures, it might be due to a SecondLife server issue I’m not entirely sure.
This update uses a fresh, re-optimized set of specular maps for the Regina Corseted Suit. Bug fixed, and a lower memory footprint, yay 🙂
This is mostly a HUD update, if the corset still shows a weird “oil slick” patch in the back, just re-apply the new textures with the HUD!
Shigeko boot patch
Fixes an issue with some of the coloring HUD buttons loading the wrong color (purple<->pink).
That’s all 🙂
An open source scripter toy.
The KDC PowerTool is a simple script container/API I’ve been using for years for personal utility scripts.
Now everyone can use it. It even comes with a dumb licence.
Feel free to scream at me that the code is horrible, I rewrote it entirely saturday evening.
The KDC Shigeko ballet boots are out!
I’m so sorry for the silence of the past few days but I crammed an ungodly amount of work in very little time and I was too tired to post more progress reports.
They are unrigged, making them suitable for pretty much any avatar, mesh or non-mesh body, enjoy!
As usual, you can pick them up in-world from the KDC Main Store or from the SecondLife Marketplace.