Archive for the ‘3D Stuffs’ Category

Some crop stuff

I’m making a new crop, with a bit more bite I guess.

I won’t use that hollowed out tip tho, it looks way too much like an arrowhead in my opinion.

I’m also not sure if I should accentuate the cutting edge on that spade or leave it as it is.

Door rims

So exciting.

Undercity expansion

I’ve made available two new rooms of the undercity, they aren’t fully furnished or anything yet but I figured that they where good enough to add to the currently available sections.

20 something doodles for body writing.

I swear someone is going to accuse me of click baiting with those pictures.

I swear it’s the fault of this project and I won’t do it again once I’m done with it.

What remains on the to-do list: The Japanese writings, and I would also like at least 1 or more area specific doodle for each area.

A few more doodles and some hired help variation ideas

It turns out I still had some bugs in the body doodle code, related to page navigation, so I only had the time to add 3 or so doodles from my list (boy toy/rape me/lick me to name them). I also had to waste a bunch of time on a few Linux related problems.

Overnight I came up with those two variations for the Hired Help uniform, but I don’t really know if it is worth completing for release (who care about these really?).

Bust sizes complete!

If you’ve never worked with avatar 2.0, chest size comes in a 4 sizes solution: Flat, small, normal, large. It’s usually what stops a lot of creators from supporting this body properly, but it isn’t THAT bad really, as long as you do your work on the normal size, you don’t have too much to do in term of adjustments.

The doodles all use the same space but I’ve adjusted the UVmapping for each chest type to account for distortion.

Japanese tally marks for the whole body!

There isn’t a “lot” of drawings that I want to make available for every single part and every single sections, but the tally marks are an exception.

Sorry for the facial expression, I couldn’t resist 🙂

Bruising and spanking

I’ve finished earlier today the data set required by all the sections of the body doodle & impact engine (let’s call it that way for now) to allow for basic slapping action.

Those animated decals take a lot of time because I have to pass them through two scripts to format them properly.

I made a set of riding crop decals but I don’t really like them so I think I will use an “artistic license” to use whip marks instead. It will look a lot better anyway.

Next step however is to add tally marks to all the body parts.

Sneak peek!

Can you guess what I have been up to? :3

 

Bedtime Breakthroughs

The “thing” I thought that I had solved yesterday wasn’t solved at all. It turns out that normal baking is processed in a way i had not considered and that was the problem really. I ended up redoing my material nodes, taking in account that I needed to populate the “normal” slot on my final material.

Crazy… The kind of solution you come up with… trying to nap.

This last picture is a “non final” test of the baked maps.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
M T W T F S S
 123
45678910
11121314151617
18192021222324
252627282930  
Archives
Categories