Author Archive

the house is growing

it’s aliiive…

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LAN parties are fun…

…But they remind you that some computers simply weight too much.

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Had a blast in a small private lan party this weekend at a friend’s home, this also explain why i wasn’t online at all. But it’s the last time i carry this beast of a case there. I think next time, either i take a laptop, or i will try to find a lightweight case…

GLOOM: Knees deep in the code

This update just to say i’m fine, my time is shared for now between my RL issue at hand:

  • Finding a new apartment (my roomate is moving and this place is too fucken expensive for me alone)
  • Making progress on the KDC hud.

I finally found a pretty solid and fast LSL devellopment IDE for LSL in the name of Eclipse IDE with the LSL PLUS package it’s pretty nifty so far, and it include a code simulator for all the base debugging you might want to do, plus it kind of “precompile” your code, as in strip comments and tighten the syntax so you can paste it in the SL editor and nobody will understand what the hell you wrote (i’m joking on this part).

Just did a little screen, while staying as obscure as possible 😀

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Incinerator on the way

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-_-

Some oven updates

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I’m not sure that i will stick o those textures but the sculpt doors are done, and look fairly cool in my opinion 🙂

Some more horde

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DSL – Everything is back to normal

Just wanted to say that i’m back, and well, i need to decide what to do now…

DSL line problems

It seems my connection is acting up since a few days, i won’t log in SL or make anything new until it gets fixed.

I will post when the situation is resolved.

Barricade growing

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New articles, important places of SL

I’ve started a little article on places that are worth to be visited in SL

for now i have the channel asylum and bay city, i will add more when i have more ideas.

Feel free to send your suggestions 🙂

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2025
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