Archive for March, 2025
Vergilius Collar & Cuffs now available for VRChat!
Having a video did so well last time (for the stunprod), sooo… I made another one for the Vergilius set. It’s… a bit questionable? We’ll see if booth ends up removing it, but it does make me wish that I could record some smooth VR choreography… I digress.
It is a fairly simple product feature-wise, I tried to build upon the prisoner shackle set and included a pre-made animator setup to show/hide the different cuff groups, saves you from making your own. Personally? I don’t use the included menu, I just have my clothes toggle the cuffs on/off directly to prevent clipping.
I also added a Poiyomi material set in addition to the standard shader setup and a couple more variants to save you from having to import the cuff set in Blender.
It isn’t made for any specific avatar in mind but unless you need to do something very specific, the ModularAvatar setup should get you sorted. Oh and if you want the locks to be smaller or the ring shackles to be bigger, you can just resize those bones in Unity, no fuss.
As usual for VRChat assets, head over to booth.pm if interested. Do message me on booth if you have issues/suggestions related to it.
Looking for the Second Life version? head over here.
Yet another random project idea
Here we go again, yet another random project idea that I ended up pushing at the front of the queue this weekend.
It is based on an old sketch I picked up from somewhere… I’m not exactly sure where anymore. The hinge need to look more… functional, and the design seem a little too cramped to accomodate secure locks, but It very much has that “sci-fi high-security overengineered” vibe that I like.
Unrelated, but more important topic: I’m almost finished with the prep work of the Vergilius set for VRChat, the readme and license files are written (in 4 languages…), the booth storepage is more or less done. I’ll do a photo/video shoot tomorrow and it should be ready for release.
I gave the package to a couple people for testing, we’ll see if I get any feedback.