Archive for 2023

Sleeves

The sleeves… I was dreading this part, and I was right. It has been a bit of a pain so far. I’ve included various iterations, the “smooth” ones are a bit of a template for the next versions, kind of a rough “idea” of what those would look like if stuffed with cotton, just to get the volume right.

The next phase, which took a bunch of attempts was to make a version with those little pleats on the edge where the sleeves are glued into the body and into the cuff. That’s the step that took the longest so far, it is horrible, and I hate it. It is a flat sheet with all the pleated edges on it that is wrapped into a cylinder and then shaped in place with a lattice cage. I hate it, but it does the job.

I’m trying to get it as close to where I’d like it to be before I get into the sculpting. Mainly because I’m not very good at it (at all) so the more I can do beforehand, the less I’ll randomly stumble in the dark.

I need more practice, that’s for sure.

Oh yeah, one last thing. Someone was asking if it could be made lock-able like the Hired Help Uniform, so I quickly added a hypothetical lock point 🙂

Promising first modeling draft!

A promising first modeling draft… and also more reference/sketches.

I realized that I hadn’t tried to put long sleeves on it, I’m very fond of the loose cuff variant, it looks very cute and comfortable. The closed cuff variant is more “formal” I suppose, if you can consider latex formal.

I haven’t made this “type” of model in a really long time, and that’s one of the reasons why I’ve been procrastinating so much about it. There is nothing I hate more than trying to get something right, over and over, only to end up trashing it all up because I’m not satisfied.

But this? So far I’m pretty satisfied.

The next step is either going to be the short sleeves, or starting on the waist & the corset that goes there.

I added a picture of the back, but there isn’t much going on there. Maybe that’s something I should fix at some point.

New latex maid project on the way!

I wish I had something better to show for the new latex maid project, but this is all I have done since Monday: iterating on simple “sketch” references.

It is loosely based on the latex creations from “Studio C2“, which I am linking here to make it easier to understand what I am actually aiming to produce.

I have a lot of ideas as far as options I want to incorporate, and I really am not sure that I can do it all:

  • Corset at the waist, to add more details and slim the waist like I did on the Regina suit.
  • Removable dress collar (to accommodate for posture collars and other options).
  • Zip front design with an open-able “slit” at chest level.
  • Ability to also zip open the skirt in front (and maybe the back too?).
  • Short & long sleeve option. (earlier sketches have oversized sleeves, that’s a mistake not intentional)
  • BDSM-style ring & “tie” to gently pull the wearer around.
  • Removable tea apron (possibly a full apron option too).
  • Box pleats… lots.

Ambitious… and that’s probably why I’m dragging my feet instead of getting straight into the modeling…

Happy Halloween! The Witch’s Touch is released!

Happy Halloween - The witch's touch promo picture

Happy Halloween everyone! Despite being sick like a dog for nearly a week, I did manage to release just on time!

Time for one of my favorite festivities in the year, and an excellent excuse to inflict my extensive collection of zombie movies to friends, (who really would have preferred to watch a comedy that night :3)

Seriously, I have so many, send help…

As with every year, here is a little something unique, a little something special, to join the (growing) KDC Halloween collection.

The rules are the same as past years: You can browse the Halloween collection from October 15th to November 15th, not a day more, not a day less. (Patreon supporters are immune to that rule).

As usual, you can pick those from the KDC Main Store (10%off as usual), or from the SecondLife Marketplace.

Happy Halloween everyone !

Sick…

I haven’t posted one of these in a while, but I do not remember ever being this sick before.

Things are stable at the moment, so don’t you worry too much ^_^.

Halloween claws in-world tests

Over the past couple days I’ve moved fairly quickly through both the low-poly modeling of the Halloween claws, but also UV unwrapping, and made all the LOD sub-models for the left & right-hand variant (that’s right, all by hand because I’m such a glutton for punishment). There was a few failed attempts due to fingers clipping through (on my avatar at least) and some weird shading oddities that, I believe, are all fixed now.

I’ve separated each claw and its respective retainer ring so that you can show/hide whatever you want to use or not (I don’t use the retainer rings when I’m wearing gloves for instance).

The current texture is really, really basic with a tiny bit of shading (tin-table texture) and a smooth normal map. I want to make a few variants next week, (as long as time allows for it). Something metallic, maybe some engraving? I don’t really want to make them too similar to last year’s.

That being said, suggestions are welcome.

New Halloween claw project started

The new Halloween claw project started well!

This is another claw set that I wanted to make, and it felt like too small of a project for the store “proper” so I’m making it this year’s Halloween project. These have a bit of an upward curve, which I think looks really feminine.

I’m probably going to make the finger ring hide-able because personally I will probably wear these over gloves, and that’s where those would be attached.

But the option of a ring to hold them in place is still nice.

Like the other ones, they attach to the middle of the finger, I was initially going to make an anchor point for the fingertip, or a full finger sleeve, but it would cause issues with finger posing.

New release! The KDC Nose Hook!

KDC Nose Hook - release picture
It turns out that I couldn’t sleep last night and ended up adding an extra feature to the nose hook right before release hehe.

So where do I start… It follows the same “style” as the KDC Raider Harness Gag, it in fact comes with instructions, meshs and script add-on to add a mini nose hook to it. But it is really designed as a standalone piece.

The standalone is lockable, support tag plates, is made of a bunch of separate unrigged pieces to make it as convenient as possible to adjust to a given head (do not that I did not say “easy”…). It has its one styling HUD, and a little animation system to decide how much you want your nose “upturned” by the hook. (how much you can get away with is going to depend on the mesh head you are using)

It comes with 3 hook variations, just because I couldn’t decide which one to settle on.

So what did I add in last minute? Well there is a clickable element on top of the head that you can click and “drag” forward to pitch the wearer’s head down or back to pitch it up. I also recorded suitable sounds for it :3

As usual, you can find it at the KDC Main Store (with the usual 10% reduction) or from the SecondLife Marketplace.

Enjoy~

Nose hook in-world tests!

Here is some in-world tests for the nose hook project!

Two days making LOD meshes, fixing stupid mistakes and re-doing more LODs. This is going to be just as difficult to adjust as the raider harness gag I fear, and I couldn’t find a haircut that allowed to see the locking buckle, so I’m probably going to make the clickable section extra large…

~2100 Display weight for the entire assembly. As I had planned, the square rings can easily be stretched or squashed to add/remove a little bit of slack here and there and get it to look nice and tight.

I’ve also quickly made a handful of upturned nose poses from 5 to 20 degrees in +5 increments.

I will be out of town tomorrow, so it is unlikely that I will be able to work on this.

About halfway done with LODs.

I dislike LOD making so much, sometimes. I don’t usually have to do “all” of them on objects that have no cavities, but on fiddly little things like that, it is preferable if I do “most” of them by hand.

There is still like… 3-4 hooks to do (nose & rear/neck), (these are pretty quick tho) and 2-3 strap sections.

It looks good, I can’t really complain, but that’s so many individual parts to prepare for upload.

I’ve also finalized

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

July 2024
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