Archive for September 26th, 2017

Pull tab, logo, lacing

All done there. Unless I am mistaken, the low polygon model is complete, with the exception of the rigging.

Next step as usual: Make a few bake attempts and solve any eventual issue that comes out of it. So close.

Corset outfit unwrapping… nearly done?

I ended up splitting everything into 4 separate texture maps (one not represented), this puts the whole outfit quite a bit over 1024×1024 (about 1.5x) but i think it is worth it.

I’ve also done my face counting for the different bits and pieces and it was a little short (8 faces max per mesh) so I’ve cut the entire thing in half at the top edge of the corset, this should give me a few extra faces to make two slices on each arm (gloves!).

There are only a few things that still need modeling/unwrapping:

  • Zipper pull (2).
  • Bow for the corset laces. (I still haven’t modeled this one).
  • Logo (probably on the zipper pull tabs)

Hopefully I can get it done by the end of Tuesday.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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