Archive for 2016
Chat restrictor, textures & rotating dials
I’ve completed an early draft of the normal maps. I had to redo a large chunk of the high poly because creased edges wouldn’t behave. I really like the look of the rotating lock dial but I’m not so sure about the “lock/unlock” symbols.
I also normal mapped a small “high security” keyhole in the top of the unit, it is just drawn on the rotating dial so the lock will rotate with the colored discs.
I think it’s a nice touch.
Low polygon version complete!
With some really tight UVs. Next step: Detailing the high polygon model and making suitable materials.
Folding control panel
It blooms like a spring flower! Awww 😀
Some chat restrictor thing.
Between the headaches and the depressive state I’m still trying to get out of this creative rut and the train isn’t going anywhere at the moment. I figured I would try something different.
A few months ago I was prototyping some code for a chat restriction device, but it was just that: a prototype.
This is an attempt at giving it a shape, like the ATM. It is kind of a weird “man machine” interface. It has a protective cover and some kind of internal piece that slides out.
The idea is that the controls would be on a pair of folding “petals” when the internal piece slides out.
Lets see where this leads me… I guess.
Paw Mittens update.
Small update on the paw mittens, there was a pair of missing animations for the left hand when connecting to collars. And I also added a “no editing” restriction when buckled in 🙂
Undercarriage redux
Yesterday was good but not that good, so I worked some more on those motor thingies. I think it’s better.
Updates on the train stuff
I’ve spent a lot of time today working on the undercarriage. I’m also pushing the model to high-resolution I will rebuild a low-res over it at the end. I tried two different frame designs and the second one appears to do the trick.
One small issue: its way too wide for the ladder and brake tanks.
Fixed the revosuit X UV Template
As it turns out, I shipped the RevoSuit X with the wrong UV template, sorry to those who tried to make their own textures.
I’ve updated the template that is supplied with new packages, but if you already received your copy, just PM me and I’ll send you a replacement.
Released! The RevoSuit X – duotone addon
As promised 🙂
There isn’t much that I can say about it, it’s an applier for the RevoSuit X allowing contrasting seams on the suit, you can pick between black with colored seams or a colored suit with black seams.
A nice little add-on to give more definition to your RevoSuit 🙂
You can find it at the KDC Main Shop or from the SecondLife Marketplace. Enjoy!