Archive for August, 2015
Yes, I know “ANOTHER PATCH?”
This one fixes the RLV activation but of last week which somehow wasn’t applied on the shock collar (blame me all you want) and as an added feature, RLV gag speech from all my gags (or any gags that redirect chat on channel 100 really) will also trigger the anti-bark function.
I moved all the kdc/ethernia stuff on a brand new server, DNS entries are a little slow to update it seems. If you’re using things like my console or name2key service, there might be slight discrepancies during the next 48 hours.
If you cannot access the documentation link on the left here, the right URL is //kdc.ethernia.not/docs/ I appear to have a slight caching issue.
… Finally. Okay, so the way it works in practice is that, simply wearing it will not gag you: For the muzzle to work as a gag, one of the plugs has to be inserted.
It has two plugs, a filled and a hollow one. The hollow one will make you drool, while the filled one makes you harder to understand (each plug has its own garbling type). Finally, the outer cap can be placed whether you have a plug installed or not and will force you to whisper.
An interesting little feature that I’m experimenting with here is that, you can freely gag and ungag yourself, however if someone ELSE plug you, you cannot remove it yourself (but anyone else with the accessories can). Think of it as the plug/cap being too tightly fitted when it’s someone else doing it to you.
I also made a bundle pack if you want the collar, the muzzle and the blindfold (there is a little price cut too) which was really just an excuse to make a picture with the 3 items on (it looks awesoooome.)
I’m correcting a last minute texture problem, more rendering and more compositing. I also have a sound effect left to record. But otherwise the muzzle is done.
So probably no release today unless I pull an all nighter.
For some reason i had to juggle between two clients to get the mask to upload the way i wanted it. Also my lighting is strange, but that might just the the place I’m at.
Almost there really, now it’s time to start scripting.
Figured it was about time to post another peek at the texture work. This is pretty much the final aspect, now all I need to do is the tedious process of rendering all the colors and assembling them.
I THINK that I’ve done all the products that where affected. Now I can go back to sleep 😛
Some might have noticed a lot of update notices today, there was a major bug affecting RLV users so I started rolling out a large patch on pretty much the entire TouchBound line, most of the KDC items have been updated, I will roll the patch on the remaining products (maybe) tomorrow.