Sometimes it feels like it’s all about luck.
I’ve been silent for the past days while I was finishing the unwrapping and spent last night rendering the different textures for the leather cuffs.
I also had a long hard look at the normal map… it’s not very good. I have a pair of screenshots to illustrate it, but basically the edges are scattered with “glitch streaks” (let’s call them like that) that are, I believe, due to the hard edge they are sitting on. It’s not a big deal, really but it means that I have to go touch up the normal map by hand in Photoshop to rub those imperfections out. That takes time as there is a lot of them.
I’ve been on a roll today so I’ll try to keep on going until I’m too tired (I will then post another update).