More work on the bridle bit #3
Another update, texture rendering is done, and the mesh parts are imported in SL. I have to admit it might be a little difficult to adjust that thing, mainly because of the lever straps. However it’s nothing like adjusting a full prim object, here you have several meshes:
- The mouth piece.
- The shanks.
- The chin strap.
- The neck strap.
- The lever straps.
And all you have to do is to somewhat make them fit together. All the straps can be stretched in length and width with minimal deformation so that should be easy to work with.
And now, 3 more screenshots so you can see how it looks on me 😀