I managed to come up with a new way to drive the animation slowdown code that makes it pretty much butter smooth. I might add a “hopping” feature where you have to mash the movement key to hop around on top of simply “hobbled” walking types (those might not be in right when i release the update, depending how difficult the animations get).
I really want to get this stuff out soon and get back on working on the bridle.
How would you rate the Warden Straitjacket struggle minigame?
- Just right. (56%, 5 Votes)
- Too hard. (33%, 3 Votes)
- Too easy. (11%, 1 Votes)
Total Voters: 9