Archive for the ‘product updates’ Category

New update for the KDC Chat Conditioner

Yes, again! It’s annoying, but what’s even more annoying is bugs in products!

  • Added: Word substitution filter.
  • Fixed: a conditioner activation bug.
  • The wearer impersonation now looks better and uses viewer URI to make the names clickable.
  • Added: “Cedille c” to the microscript filter.
  • Fixed: mute filter wouldn’t use the normal text impersonation method.
  • Removed one prim.

Chat conditioner update!

The chat conditioner has been updated with 3 new features:

  • Miniscript: When you believe that whispers aren’t quiet enough, this will reformat the wearer’s chat to use nearly unreadable minuscule letters.
  • Max word count: You can now limit the number of words per chat line.
  • Radio output: Failures to follow the imposed limits can now be directed to a radio channel, it will send a message understood by the KDC shock collar.

Face slapper hotfix

There was a little issue where the emote text would delay the slapping animation.

Get your V2 copy from the updater today!

KDC/Ai Armbinder update

  • FIXED: Animation issue: There was a small problem in the armbinder animation causing some unwanted sway when walking.
  • ADDED: Avatar names in text messages now use fancy clickable llurl based links.

Combined update.

There was a lot of bugs to squash this time and I still have a release to post so I will be brief.

Lady Eleanor Leather Crop

  • FIXED: StopAnimation bug.
  • FIXED: Animation naming consistency.
  • FIXED: Rare stance switching bug.
  • FIXED: Small security issue on the HUD deploy command.
  • FIXED: Stance change in mouse-look now works properly.
  • CHANGED: Lower memory footprint & removed unused code.
  • CHANGED: Reduced texture usage (lower complexity).
  • ADDED: Proper specular map.
  • ADDED: Spade crop compatibility.
  • ADDED: Compatibility with the “Doodle & strikes” impact system.
  • ADDED: Hit range is now tied to the crop’s actual length (capped to 1-5m).

Doodles & Strikes for Avatar 2.0

  • CHANGED: Memory footprint reduction.
  • ADDED: Riding crop interaction.
  • FIXED: Bruises not fading all the way.

KDC miniATM update!

  • SETUP is now the OPTIONS menu.
  • Ledger functions moved to the OPTIONS menu.
  • Now starts in a simplified UI mode.
  • Llurls on the target picker (with 512 char limit checker).
  • Llurls on the pay window (for confirmation).
  • Corrected a bug in the countdown mode detection.
  • Corrected a text bug for the countdown/count up functions.
  • Cleaned up some UI consistency issues.
  • Removed some of the regionsayto.

If you wish to keep your ledger you can simply replace the other scripts and keep the same logging script (don’t forget to set the description of the miniATM to 2 if you do)

Face slapper update

  • One less prim.
  • Slightly lower complexity (root prim is a simple mesh cube now and textures are cleared)
  • Added several configuration switches to turn emotes on/off and disable the slapper reddening for hood users.
  • LLURL based names so people’s display names look nice and clean.
  • Fixed an error in the fading code, it should be slower now, and proportional to the amount of slaps received.

Shock collar bugfix

I just pushed the shock collar version 10 on the updater:

  • FIXED: Bug that caused the radio module to turn off when the anti-bark function was enabled too.

Hired Help Uniform patch redux

A couple of days ago I’ve pushed out a small patch for the hired help uniform… Or so I thought.

Turns out SL reverted the new items that I had placed in the update server so I had to redo it today. Fixed this time, hopefully.

Wasp gasmask v10: the Avatar 2.0 update

I’ve just released a small update for the KDC Wasp gasmask matte edition & KDC Wasp gasmask latex edition.

waspshot

They now ship with an alternate version that has been reshaped to fit the default heads on Utilizator’s Avatar 2.0 mesh bodies.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.


How would you rate the Warden Straitjacket struggle minigame?

  • Just right. (56%, 5 Votes)
  • Too hard. (33%, 3 Votes)
  • Too easy. (11%, 1 Votes)

Total Voters: 9

Loading ... Loading ...
Archives