Textures done, and inworld test!

It turns out I had a lot of touch-up to do in gimp to get those texture maps cleaned up. The result is pretty good! Once normal maps and specular are applied it looks a little “too much” but that’s because you aren’t ment to use complete texture maps with normal maps.

For now, I am sitting between two chairs with materials, maybe someday I won’t have to think about getting it to look ok with and without normal mapping, but i guess conversion rate is pretty low for those features at the moment.

You can see the difference, without and with materials enabled, I’ll let you guess which.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.


How would you rate the Warden Straitjacket struggle minigame?

  • Too easy. (11%, 1 Votes)
  • Just right. (56%, 5 Votes)
  • Too hard. (33%, 3 Votes)

Total Voters: 9

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