Archive for the ‘product updates’ Category

Patch round

I just released a patch that fix the following issues:

  • FIXED: RLV TPlure restriction not always clearing when a leash is removed.
  • CHANGE: Streamlined neck freezing code for the classic leather and heavy metal collar.
  • FIXED: Mitten-ed hands detection.
  • ADDED: Running animations are now checked/applied when sitting/standing (takes a couple of seconds to kick in)
  • CHANGE: Cleaned up the mouth opening code for gags, no more mouth flexing.

And here is a list of the products that have been updated:

  • Lined chrome collar.
  • Classic leather posture collar.
  • Classic leather wrist cuffs.
  • Lined chrome wrist/elbow/ankle cuffs & thighs bands.
  • Laminated wrist & ankle cuffs.
  • Stuffed ballgag.
  • PonyPlay bridle.
  • KDC/ER Chrome collar
  • KDC/ER Chrome wrist/ankle cuffs.

It works finally!

I finally got the text to display properly, auto centered (not in this picture apparently :o), auto scaled, up to two lines and up to 32 characters per line 😀

Snapshot_109

Collars, thighs cuffs – permissions bugfix

It was brought to my attention that there was an issue with the permissions on the lined chrome thighs bands and all the TouchBound collars this is now fixed and they all should display modify/copy/no transfer permissions at the next update.

Sorry for the inconvenience, and please report any issues you find so that i can fix them as fast as possible.

Optimized and Normal mapped

I think that I did a pretty good job so far, the low polygon model is only 1950 triangles. Considering that the high polygon model was 11952, it’s not bad at all. I could probably go further down but Shigeko is going to kill me if I do. I need to the final UVWmapping but there is no hurry at the moment, whatever I have now is good enough to work with.

Next step: Adding all the hooks, eyes and lace it all up properly.

I’d like to add that bothering to make a low polygon model is not just “nice” it’s what make the difference between a good and a lazy modeler.

Small patch for the thighs bands and the stuffed ballgag

I forgot to mention these, these received a couple of fixes, the ballgag still had a debug message showing when using the speech garbler and the thighs bands had a problem with one of the binding rings not glowing when clicked.

I also started deploying another general patch that fixes an issue with the paw mittens detection code.

The stuffed ballgag is finally up to date

I just released a big patch for the stuffed ballgag, there isn’t many changes in term of useability, excepted that you can change the colors even if it’s locked now (That should help you Tia :p) and that it’s now running the latest code base, which means it will be updated with the rest, when I make general improvements to the system.

Quick patch

I just updated all the ankle cuffs and the elbow cuffs to the latest code revision.

RLV Activator update

The RLV activator was pretty much the oldest pieces of software in the TouchBound system and hadn’t been changed since the first release.

tbHUDThe “2.0” replacement now sit on the HUD and is designed to blend into the viewer3 interface.
It does the same RLV detection functions as the original with a big bonus: It doesn’t need to self lock like the old one used to.
As an added bonus, clicking the “TouchBound” button open a menu that allow you to quickly access the documentation wiki, but also to select a “presentation pose”.
Presentation poses are high priority full avatar animations that allow you to momentarily stop your avatar from moving to ease the clicking of attachments. The animations are simple, unobstructive and stop as soon as you try to move. The Activator HUD also allow you to drop-in your own animations.

I have several bug fixes to release for most of the TouchBound products, so the next updates will progressively include the new Activator HUD.

First draft of the LPM

The collar LPM got completed pretty quickly, there is an area that I’m slightly worried about (on the edge where the inner and outer materials meet) that might need further work, but other than that, it looks about right.

I optimized the straps, removed non visible faces and things like that, same for the ring anchor point. And added the mandatory KDC logo 🙂

Another sneaky little update

I shouldn’t have updated the wrist cuffs yesterday there was still some things missing, so here is ANOTHER update to the wrist cuffs.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

January 2026
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