Archive for the ‘product updates’ Category
Lattice Cage update to version 8!
A Lattice Cage update in 2024? It is more likely than you think.
Initially this was going to be a quick little patch to add Heavy-Duty Padlock support to the Lattice Cage, since I’ve added these to the Prison Cell there was no reason not to.
It ended up being a bit more of an in-depth update as I had to slightly modify the locking mechanism to accommodate for a much larger lock, I doubled up the locking bar and extended the part that is attached to the door, no texture change.
After that was done, I figured I would also throw a PBR compatible material set and new lossless normal maps. If you are not using a PBR viewer, fear not, it will look exactly the same as it did before.
You can get the update by wearing the “update box” at the KDC Main Store. I thoroughly tested this release but do message me if you encounter any bug.
Avara Hood: The styling update.
It is me again, with yet another Avara Hood update! (please don’t hate me…)
This update is part of the bigger push I’ve done to modernize and unify my blindfold effect, you’ve seen it with the classic leather blindfold, well it’s now the same effect with the Avara Hood.
The other big improvement is that I’ve finally implemented a change in how style cards work that makes the styling menu a lot easier to navigate, and a lot faster too.
Hood styles are now stored in pairs, as about 2/3rd of them have a matching inverted pair, you now have a dedicated button that inverts the currently active style. And for styles that don’t have an inverted version? Well it doesn’t do anything.
I’ve also changed menu traversal, so it requires fewer clicks to go around between categories and sub-categories.
All of this also means there is about 1/3 less style cards the script has to parse, which speeds up rebuilding the menu, and leave room for… More styles to come, I have a few ideas.
Because the new style card format is not compatible with the new hood, the new updated cards start with “skin2” and the old ones with “skin”. The new hood ignores the old cards, and the old hood one ignores the new cards… perfect, right?
Only those aren’t served by the updater… right, because I did not anticipate that it would ever be needed. I’ve already issued an automatic re-delivery for the marketplace purchases of the Malefica and Halloween Ghoul add-ons (If you got it from Patreon, you should go get the update from the gift terminal). For the in-world store on the other hand, I’m going to have to do this manually, so please IM me if I somehow forget to send them to you!
Iron Grip gag: the animation update
I’ve redone the base animation set for the Iron Grip gag from scratch, and added two alternate sets.
You can now configure which animation set it should use and create new ones (from your animations, or mix and matching).
Hopefully this should solve the biggest feedback issue I had on this item, and maximize the number of mesh heads it can be used with.
Classic Leather Blindfold Update!
The Classic leather blindfold update is out!
What is new:
- I removed the RLV implementation config card. As it is not needed any more (just on/off now)
- I also removed the RLV blindness fog color config card (the color of the root object determinate the color of the fog effect)
- Up/Down positions are now saved in LSD storage and won’t be lost to a script reset.
- Improved blindness effect, it should be consistent under all up-to-date RLV clients.
- Trimmed down the object complexity with box-shaped eyepiece click helpers.
The configuration flags have been renamed for consistency with other products, check the updated manual for details.
November update round!
I hope everyone had a wonderful Halloween season, Here is some product updates!
Vermilion set
This update brings the entire set up-to-date with the current codebase, suspension poses for the thigh and elbow cuffs, RLV activator 2.5, suspension bug fixes, locked sitting, etc…
Misc updates
Patch to a handful of wrist-cuff sets that were missing some of their animations and had incorrect limb tables for some of them, not a critical update but I figured I would push it out anyway.
I’ve also updated the Tasanee collar, updated features like the rest but also a small HUD bug fix (the back ring would not get colored when selecting a metal color) and I also replaced the back ring mesh by one that is easier to click, removing the need for a dedicated clicker prim there.
miniATM hotfix & low-poly progress
Yet another hectic week it seems. I don’t have much progress to show on the modeling side of things, save for some progress on “that one leg”, I’m clearly not the best at retopology when it comes to creased surfaces.
In other new, I’m also pushing a hotfix for the miniATM to correct a bug where debt entries would show “nobody” as the name they are associated with. Sorry for yet another update! I should have noticed this during tests. It should be bug free at this point.
Classic Leather Serie update!
I’ve just pushed out an update for the classic leather serie:
- Classic Leather wrist cuffs.
- Classic Leather ankle cuffs.
- Classic Leather collar.
- Classic Leather pet collar.
This update brings those products up to speed with the new functions like the sit-lock and brings a few bug fixes related to suspensions and other misc issues.
I’m also rolling out a quick update with suspensions requiring 60 cm of free space over the avatar instead of 10cm with the Lined Chrome ankle cuffs, sorry about that!
the miniATM, debt module update!
Another miniATM update!
- ADDED: Debt system & menu entries (disabled by default).
- ADDED: Configuration card to set the minimum clicking range.
- CHANGED: Replaced some instant llInstantMessage calls by llRegionSayTo for speed.
- FIXED: L$ symbol placement in all menus and dialogs.
- FIXED: All number entries have been properly sanitized.
The Debt module is disabled by default, (the manual will be updated shortly).
As usual, if you own it already you will receive the update shortly.
NOTE: Changes to _log_storage are one again, minimal and backward compatible, do not replace your _log_storage script if you want to keep your existing transactions saved.
miniATM update!
A new update for the miniATM, it adds a handful of new features & quality of life improvements~
- CHANGE: Prettier menus & options.
- ADDED: Ability to pay avatars by username (offline/out of sim)
- ADDED: Slim mesh variant that doesn’t have the bulky baseplate.
- FIXED: Menu ‘in use’ lockout allows the current user to click the miniATM.
- ADDED: “Eject” button that immediately clears the menu session for the current user.
- ADDED: Menu headers link to the documentation wiki.
- ADDED: If a minimum pay amount was set by a beneficiary, it will show up in the pay/pay to window.
NOTE: The “_log_storage” script has not been modified and can be kept.
If you want to keep your transaction log, delete everything but the “_log_storage” script and replace everything else with the updated versions.
Prisoner Ankle Shackles release and update
The Prisoner Ankle Shackles are out! Now you can all indulge in your worst(best) prisoner camp/chain gang fantasies! (the wrist ones will come out soon, I promise)
These support all your expected TouchBound functions, Allen wrenches, heavy padlocks, accessories, hobbling, chaining, suspension, binding, etc… etc… Check the manual for more details.
As usual, you can find these puppies at the KDC Main Store (10% off) and on the SecondLife Marketplace.
There is also an update…
For the KDC Prison Cell, Narrow Prison Cell and Padded Cell.
It addresses a fairly important furniture bug I discovered today that affects all my experience-based furniture that have anchor points (and all 3rd party modifications which add parts to the link sets) where the height adjustment function would stop working, it is a simple drop-in script replacement, if you don’t want to start fresh again.
Enjoy!