Archive for the ‘products’ Category
The NEW Lined Chrome Collar is out!
The new Lined Chrome Collar is out! New model! I even added some internal rivets in a last-minute addition, just because I could, and because it didn’t cost much more (in terms of polygons).
This is a free update as usual, so if you already own this product, the updater will notify you soon enough.
As usual, It’s on the Second Life Marketplace, and at the KDC main store!
Cell update!
The 3 cells have been updated!
The changes are mainly about improving the experience-powered furniture scripts and some cleanup on the preset menu.
- Added furniture variants with built-in tie-down points that use the same reachability configuration as the main furniture.
- The experience system will now attempt to re-seat users that logged off while sitting on a piece of furniture.
- There is a new configuration option that allows to “reserve” a piece of furniture if someone logs out while sitting on it.
- I did some cleanup on the prison/narrow cell preset menu to make it a bit clearer to navigate (I also added a demo flag but that’s just for me really).
Lined Chrome Collar test release
The lined chrome collar has always been the first item to get new system features, and so I’m using it this time again. I just released an update for it than includes the latest changes & fixes.
I won’t roll it out on anything else yet, this is to see if there are any major issues I need to fix.
Lined Chrome Collar Changelog:
- Added the ability to lock the wearer in a sitting position when a chain is drawn to the sat-on object.
- Added an animation purge function & new menu layout to the RLV activator.
- I fixed a rare bug where normal chains could turn into suspensions after a relog.
- Objects that use the multi-anchor plate script can be sat on without triggering a link refresh (no more message).
- The wearer of a TouchBound item cannot draw chains longer than 2 meters to prevent self-suspension accidents (this doesn’t affect other avatars).
Again this is more of a pre-release than anything. But if you can give this update a look, please do and give me your opinion!
The KDC Padded Cell is out!
Yes, the KDC padded cell is finally out!
If you’ve been following my work for a while, you’ve probably noticed that I tend to go a very silent right before release. Typically because I have nothing to really “show” or because I am so pressed by time and feature creep that I keep pushing my posting to “just a little later”.
It turned out that the “last-minute changes” from the last post really weren’t… I ended up quickly modeling a 1×4 and a 2×4 “block” of padding to act as some kind of “minimal cell furnishing”, so you can add a sitting or a sleeping area to your padded cell if you don’t want to simply be on the floor. I’ve modeled them on all sides so you can also remove the scripts and use them to build dividers or other padded things.
I was also suggested to make a “Horny Jail” (I ended up calling it like that, yeah, haha… thank you Tang for rotting my brain) bundle that includes the KDC padded cell and the KDC Warden straitjacket. So I did that, but also couldn’t resist adding a little something extra, so there is an exclusive “Horny Jail” Warden straitjacket skin in the bundle.
The “Horny Jail” skin is also available freely to my Patreon subscribers.
As usual, you can find these on the SecondLife Marketplace and at the KDC Main Store (10%off!).
Enjoy!
The KDC Micro Bikini is released!
There will be an update for it very soon to add the non-fitmesh panties/crotch strap that I still need to re-weight properly, but everything else is good and ready for the KDC Micro Bikini release!
And as a bonus, (since this is the season), I’ve added a “candy-cane” red & white strap pattern for no good reason.
As usual, you can find it on the SecondLife Marketplace, or at the KDC Main Store (10% off!)
Raider harness gag update!
Small fix to the Raider Harness gag! Corrects a bug preventing the welding station from unlocking the gag if it was locked in the down position.
It only affects the core script so you can swap it out to avoid re-fitting the entire gag.
I’ve also updated the Warden Straitjacket demo and added the flat chest variant to it.
Setbacks on the bikini project
And here I thought I was being productive 😀 Turns out I’m having a few problems with the bikini project >_<
I was doing some test weight painting yesterday and after a couple of mismatched test uploads, it dawned on me that I made two huge rookie mistakes:
- I decided to use a custom shape rather than the stock shape for my reference which causes alignment/proportion errors in-world.
- My straps all go through a part of the leg that is designed to collapse on itself when the legs are spread, it is literally not possible for me to weight paint something to stay “above” the body in this location.
I thought about lattice-ing the mesh back in place but it wouldn’t solve the strap placement issue so I decided to try my best at re-creating it all. Not really from scratch, but close.
A few “before & after” pictures, I know it doesn’t look like much changed besides the lighting, but the straps ride quite a bit higher. I did manage to reuse the crease work that I did, I haven’t decided if I want to redo those yet.
This is going to take a little while…
I feel pretty stupid about it, it is such a waste of time and I should know better right?
Happy spooktober! the Detcord Collar is out!
When the Major showed us this little “trick” we were both amazed by its simplicity, repulsed by its deviousness, and deeply concerned about the Major’s past assignments before his transfer.
Surely there was no chance for those vampires to escape containment this time…
The past two weeks were such a massive crunch getting everything ready in time for my “official” Halloween deadline. I was gonna post a little update yesterday due to some unexpected feature-creep I wanted to show off, but I ended up finishing deep into the night and it just wasn’t worth doing since I was going to post today anyway.
Without further due, a quick little feature breakdown:
- Cuff binding poses, suspension, locking, accessories, the usual for a TB compatible item.
- A completely new “main lock”, using the provided roll of tape, you can “wrap” the main locking point shut.
- You can add more tape, as much as you want in fact.
- All you need to unlock is to use the tape cutter and cut off each layer, one by one (time-consuming?).
- Posing, suspensions & ‘normal’ chaining are done using the chain link that hangs from the detcord.
- You can chain from the end of the M81 igniter too, but it actually is a pull-trigger, don’t try to pull on that leash or…
The explosion effect has a few configuration flags so you can turn it off completely, or change the “death” duration/severity.
As with previous years, my past Halloween projects are also rising from the grave!
And as with previous years, the Halloween projects are only available from October 15th to November 15th (Patreon supporters can get them all for free all year long)
As usual, you can pick those from the KDC Main Store, or from the SecondLife Marketplace.
Happy Halloween everyone!
The KDC Narrow Cell is out!
It took longer than I would like (I always say this…) but here it is, the KDC Narrow Cell is out!
Function wise it has the same features as the full-size variant but comes with one additional theme inspired by one of my favorite Japanese artists and two window variants (as well as a windowless version) If you aren’t familiar with it already I’d recommend checking out the manual.
I’ve priced it a little lower than the full-size cell because well… it IS smaller and I expect people won’t find as much use for it, unless you are specifically looking for something not much bigger than an utility closet, or to save space. Despite being smaller it doesn’t really use less LI when placed, I’m sorry about that but there isn’t anything I can do about it without butchering the LODs.
As usual, you can find it at the KDC Main store (10% off and a live demo area) or on the SecondLife Marketplace.
Enjoy!
KDC Prison cell update!
I’m almost done with the narrow cell, so here is another prison cell update (for the full-size version) with some semi-important additions.
- You can now configure one (or more) “master key” that can always remove the current lock on the cell door.
- You can specify an exact range in meter for the RLV relay camera restriction option.
- The automatic RLV camera range calculation uses the shortest cell dimension now rather than the largest.
Enjoy ^_^