Archive for the ‘products’ Category

KDC Ponyplay Bits update

And right before midnight, still on time 🙂

All the bits from the TouchBound ponyplay serie have been updated:

  • General Touchbound system upgrade.
  • Added an extra script to separate messages and menus in a dedicated “language” file (might end up with a translation system)
  • Added the chain fix for the cuffs.
  • Compiled the garbler in LSL to reduce its memory footprint.

KDC PonyPlay bridle update

And another general system update, for the bridle, like the others, strongly recommended.

Ankle cuffs update

This update concerns all the TouchBound ankle cuffs:

  • Laminated ankle cuffs.
  • Chrome lined ankle cuffs.
  • ER chrome ankle cuffs.

Update content:

  • Light primcount reduction.
  • Cuff glow replaced by locking pin glow on the laminated series, no change on the sensing zones.
  • General system updates (Memory optimization/chain fix/description text cap, etc…).

Enjoy 🙂

Wrist cuffs update.

This update concerns all the TouchBound wrist cuffs:

  • Laminated wrist cuffs.
  • Chrome lined cuffs.
  • ER chrome cuffs.

Update content:

  • Light primcount reduction.
  • Cuff glow replaced by locking pin glow on the laminated series, no change on the sensing zones.
  • Mirrored animations for cuffs ↔ ankle cuffs.
  • General system updates (Memory optimization/chain fix/description text cap, etc…)

Enjoy 🙂

KDC Chrome lined collar and KDC/ER collar update!

  • Animations have been mirrored with the cuffs , now clicking collar > cuff offers the same options as cuff > collar.
  • Various memory optimizations done on timers and lists.
  • The RLV activator is now compiled in LSL mode to cut its memory usage.
  • Adjusted the clicking prims to avoid click conflicts with other attachments.
  • Descriptions from locks are capped to 30 characters max. (for memory reasons)
  • Chains and animations now survive relogging. (finally!)

A full changelog is available on the documentation wiki.

Enjoy 🙂

Logo and disassembly

Some extra modeling work on the chastity belt, I finally settled on cutting it in two pieces, did the textures for it so it wouldn’t leave “shadows” where things should be (it will make it easier to adjust I hope). I also added a little embossed  KDC logo near the center… because why not 🙂

I think I’m done this time, modeling wise. And sorry for the colors, I was testing how it looked with some tinting 🙂

Dummies release :)

The clothing dummies are out, includes black and white fullperm “undercoat” textures

  • 2 Fullbody mannequins (for full outfits)
  • 2 Lower body mannequins (pants, pantyhose, etc…)
  • 1 Bust mannequin (shirts, bras, etc…)

All the mannequins are also available in a “dual layer” version, so you don’t have to make special textures for them if you don’t want to and can use your clothing textures as is. Also, the mannequins use the SL texture patterns of course.

Dummy

Click here to check it on the marketplace.

Click here to teleport to the KDC Inworld shop.

Surrounded by dummies

I got tired of looking at those sculpted clothing dummies in my shop and decided to do something about them. I created two mesh based dummies, with single and dual layer (for alpha textures) and even one for system skirts (which nobody use anymore, excepted me).

I’m thinking about making a pack for content creators in order to showcase some of their products.

Micro update

I just updated the “vintage” KDC Stiletto boots (Yes, the year 2005 boots). If you already own them, just send me an IM for the update. The built-in AO was removed, they where lightly tweaked and now use an alpha mask. Again, this is an extremely old product, but the update was simple enough, and asked nicely sooo…

First inworld tests!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

January 2026
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