Archive for the ‘products’ Category

Optimized and Normal mapped

I think that I did a pretty good job so far, the low polygon model is only 1950 triangles. Considering that the high polygon model was 11952, it’s not bad at all. I could probably go further down but Shigeko is going to kill me if I do. I need to the final UVWmapping but there is no hurry at the moment, whatever I have now is good enough to work with.

Next step: Adding all the hooks, eyes and lace it all up properly.

I’d like to add that bothering to make a low polygon model is not just “nice” it’s what make the difference between a good and a lazy modeler.

Fancy Material

The high-resolution model is pretty much done, Unwrapping, stitches and I also have a hidden spine. I might add a couple of extra thing things later, but now it’s time to focus on the low polygon version.

Progressing at snail pace

Progression has been very slow, I’ve been asking their opinion to several people, getting their suggestions, doing slight changes here and there. I finally decided that this was enough, and really… this is as good as it is every going to get.

Now… to the next step.

Toe cap, heel cap, tongue and so on.

Good progress on the boots today, i added some details which should have been bump mapped normally, but I wanted the toes upper seam to mark the starting point of the lacing, speaking of those caps… I’m not entirely sure whether I like them or not, now they look a little too hm.. dressy, but once textured, maybe it will blend in the background and won’t pop out as much.

I’m also tempted to have a spine on the back and maybe a pull loop like on the pony boots.

After multiple iterations, we are getting somewhere.

It’s pretty rare that I do not already have a very clear idea of what I want to do. This was one of these times. But I’m finally getting somewhere; and past the “design roadblock”.

 

Looks like i have a new project underway

That’s right, “vacation” (not sure what it was really) is over and it’s time to get back to it. This new project is inspired by the “concealed heel” boot design where a boot is designed with an internal heel that is much higher than the outside would suggest. The project I’m working on is basically a pair of stiletto boots that are constructed around the structure of a ballet boot, with an abbreviated and purely cosmetic toe box.

They are ballet boots pretending to be something else 🙂

WIP1

Don’t judge them from the picture yet. It is a very early, very crude, test model. I’ve spent most of the time today tweaking my sketches to make it look right and I’m still not fully satisfied.

Small patch for the thighs bands and the stuffed ballgag

I forgot to mention these, these received a couple of fixes, the ballgag still had a debug message showing when using the speech garbler and the thighs bands had a problem with one of the binding rings not glowing when clicked.

I also started deploying another general patch that fixes an issue with the paw mittens detection code.

KDC Classic Leather Cuffs

Here we are, they are out, finally 🙂

They match the classic posture collar and the PonyPlay bridle and come with their own coloring HUD. The heavy padded lining not only make them look bulkier but also makes it much easier to adjust them to your avatar. They of course support all the standard cuff features of the TouchBound system and come with the usual padlock/RLV activator bundle.
Classicleathercuffs
Enjoy 🙂

As usual you can get them from the following locations:
The main in-world shop in Dead Realm.
The SecondLife marketplace.
The primBay.

Kind of a déja vù here

I spent most of Monday redoing what I basically did last Monday, but at least the textures are all done. Now it’s scripting time!

An inworld preview, finally!

After realizing that my stitches where way too big, I redid all the textures with smaller ones. I basically did Monday’s work all over again. But here is the result in SL! The lighting is a bit extreme, in order to showcase the materials, and I’ve put the posture collar in the shot to compare them. The stitches are still slightly bigger than on the collar, but it isn’t as much of a problem as it was before.

wip20_001

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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