Archive for the ‘products’ Category
Heavy metal wrist cuffs, work started.
I didn’t want to make the cuffs a “resized” version of the collar, because I feel that the locks should stay at a consistent size for the different parts of this set. The difficulty here is to get them to look like they match perfectly, the cuffs have to be smaller, but the hinge should be as wide and as tall as for the collar since they are made from the same steel parts.
Good result so far, however the welds look slightly different, I’m getting some unwanted shadowing because the piece is rotated 90°, I might put it back vertically to eliminate that.
I’ve settled for a “circular” section (the simplest of the two) rather than an oval shape. An oval would not really be harder to make than a circle but I stuck to circle because… well circles have a certain elegance. I’m not sure if I will stick with it, but it looks good enough for now.
Small face slapper update.
New face slappers will mute themselves after you get slapped twice by the same person and will not display the emote message for half an hour. Hopefully this will make the tool less intrusive.
Send me an IM if you want the update!
KDC Classic leather ankle cuffs
As per request from a few dear friends, the ankle version of the classic leather cuffs is now out, enjoy 🙂

As usual, you can find it in the KDC main shop on the SecondLife Marketplace or on The PrimBay.
Patch round 2
I just released a patch that fix the following issues:
- FIXED: RLV TPlure restriction not always clearing when a leash is removed.
- FIXED: Mitten-ed hands detection.
- ADDED: Running animations are now checked/applied when sitting/standing (takes a couple of seconds to kick in)
- CHANGE: Cleaned up the mouth opening code for gags, no more mouth flexing.
And here is a list of the products that have been updated:
- All the PonyPlay bits.
- Wasp gasmasks.
- Lined chrome chastity belt
That’s all for now 🙂
Patch round
I just released a patch that fix the following issues:
- FIXED: RLV TPlure restriction not always clearing when a leash is removed.
- CHANGE: Streamlined neck freezing code for the classic leather and heavy metal collar.
- FIXED: Mitten-ed hands detection.
- ADDED: Running animations are now checked/applied when sitting/standing (takes a couple of seconds to kick in)
- CHANGE: Cleaned up the mouth opening code for gags, no more mouth flexing.
And here is a list of the products that have been updated:
- Lined chrome collar.
- Classic leather posture collar.
- Classic leather wrist cuffs.
- Lined chrome wrist/elbow/ankle cuffs & thighs bands.
- Laminated wrist & ankle cuffs.
- Stuffed ballgag.
- PonyPlay bridle.
- KDC/ER Chrome collar
- KDC/ER Chrome wrist/ankle cuffs.
Release! Metal and more metal!
Initially conceived by one of KDC’s subsidiary companies as a clamp to hold rocket thrusters on an asteroid mining spaceship, they never managed to secure the budget to design the REST of the spaceship.But we realized that what they came up with could still be of some use…
It has all the standard TouchBound collar functions as well as neck animation (i didn’t plan to have one initially but it turned out that the collar is a little on the tall side). It’s the first product to use a “dual lock” system. Basically, it is fully compatible with standard TB locks and will use a little shroud and pin adapter to do so. Or you can use the (massive) new padlocks, but they will only work on TB products that have large metal flanges to accommodate them (which is only this collar at the moment).
And since it’s not christmas yet, i repackaged the anchor point and the leash handle for the TouchBound system in a FREE bundle! Check it out at the main KDC shop :).
As usual, you can check these products at KDC’s Main Shop, on the SecondLife Marketplace and on PrimBay
Done with the collar modeling!
Finally! I was a bit burned Friday so I decided to take Saturday/Sunday off, the weather is pretty horrible here: hot and wet. Which makes it difficult to get on with work.
Two shots today, one with the large padlock, and one with the shroud adapter for small locks. Enjoy 🙂
More progress
Okay I’ve finished the shroud and the locking pin, I can’t take a picture of them right now because I’m rendering textures (again). Here are a couple shots of the collar win diffuse and normal maps. I initially wanted to use a “pearl” finish on the metal, but it doesn’t really mark the normal map, all it does is make everything slightly noisy and basically hide the rest, so I decided that I would do without it.
I’m doing the final renders for the collar, shroud and pin for the hundredth time now, but after this, the last remaining piece is the large padlock itself.
Late cuff update
I’m sorry i should have posted at least on Thursday but i had to restart so many renders for the different blending maps (I have no idea why it took hours to render them). There is something very strange going on with render to texture and I had to work around it.
So here is the update, as it “might” look in SL (more or less), as expected the metal is different, so I’ll have to play with the settings until it looks right, also the welds look okay but somehow are not marking the normal map properly, so that’s another thing I’m gonna have to figure out.
As a bonus, i included a couple of mask shots for those interested.





















