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Quick inworld tests of the maid dress

Don’t get excited! It’s not properly textured, it’s not skinned, there is still a lot to do, but I wanted to see what it would look like anyway 🙂

Unwrapping the dress

Blender keeps surprising me, I haven’t found any really archaic tool yet. The auto unwrapping functions does a pretty good job and I don’t think I will have to fiddle with it much. I merged the entire model as one and marked the seams, Blender pretty much does the rest.

 

More model cleaning and texture tests

I’ve finished modeling the edge of the sleeves and the bottom of the dress, I also made the underside “caps” for it (to prevent the outfit from looking one-sided), I also had to do some fixing on the left sleeve, I had forgotten that it wasn’t matching the high-resolution model at all because of the mirroring. I also marked the “T” seam on the shoulder, on each side.

I did a very quick texture unwrap on the section of the mesh that contains the… “side boob”, shoulder, and sleeve just to see how it’s done and to have a go at baking textures. Blender makes this step a little strange, but not entirely unpleasant. It’s a different workflow from 3DsMax. You can see the result in the “textured” picture, the bib is still the HD version, and you almost cannot tell the difference, beside the apparent pixelation.

Back and locking mechanism

I took a week away from modeling and SL stuff in general, I needed it.

I closed the back of the dress and made the “chest pocket” that I plan on animating (well… the alpha kind of animation really) to reach the locking mechanism, fusing the dress and the apron in the back was a little tricky because of the long over/under areas where the apron end.

You can also see the locking post poking out of the apron in one of the shots, but the post and lock will be 100% alpha when the “chest pocket” is closed.

There are a few “problem areas” where the body poke through, I will fix those later once this draft model is finished and I can start cleaning it up, ideally, I want to get as close to the avatar mesh as possible, it will help with rigging.

Weekend progress

I usually try to do other things during the weekend, but this one was pretty boring so I had 3 long nightly sessions:

  • I reworked the bib front to get the exposed corners on the white trim and a more starched look.
  • Worked on the low poly model, which is progressing surprisingly fast.

I am not fully comfortable with a few of the elements in the geometry, I’m trying to follow the contours of the high poly fold and creases and it does some funny things. I also want to rework the shoulder seams to mark them into the model, not just for looks, but also as a conveniently placed texture seam.

New release! Heavy metal wrist cuffs!

KDCHeavyMetalWristCuffs

Enjoy 😀

As usual you can find them at the KDC main shop on the Secondlife Marketplace or on the Primbay

Remember to report any bugs if you want them fixed!

Heavy metal wrist cuffs, work started.

I didn’t want to make the cuffs a “resized” version of the collar, because I feel that the locks should stay at a consistent size for the different parts of this set. The difficulty here is to get them to look like they match perfectly, the cuffs have to be smaller, but the hinge should be as wide and as tall as for the collar since they are made from the same steel parts.

Good result so far, however the welds look slightly different, I’m getting some unwanted shadowing because the piece is rotated 90°, I might put it back vertically to eliminate that.

I’ve settled for a “circular” section (the simplest of the two) rather than an oval shape. An oval would not really be harder to make than a circle but I stuck to circle because… well circles have a certain elegance.  I’m not sure if I will stick with it, but it looks good enough for now.

Small face slapper update.

New face slappers will mute themselves after you get slapped twice by the same person and will not display the emote message for half an hour. Hopefully this will make the tool less intrusive.

Send me an IM if you want the update!

KDC Classic leather ankle cuffs

As per request from a few dear friends, the ankle version of the classic leather cuffs is now out, enjoy 🙂

ClassicAnkleLeatherCuffs

As usual, you can find it in the KDC main shop on the SecondLife Marketplace or on The PrimBay.

Patch round 2

I just released a patch that fix the following issues:

  • FIXED: RLV TPlure restriction not always clearing when a leash is removed.
  • FIXED: Mitten-ed hands detection.
  • ADDED: Running animations are now checked/applied when sitting/standing (takes a couple of seconds to kick in)
  • CHANGE: Cleaned up the mouth opening code for gags, no more mouth flexing.

And here is a list of the products that have been updated:

  • All the PonyPlay bits.
  • Wasp gasmasks.
  • Lined chrome chastity belt

That’s all for now 🙂

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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