Archive for the ‘products’ Category
All the codes.
I finished compositing the textures over the weekend and also a little bit of Monday. I also got the basic aspects of the script working and spent most of Tuesday working on an RLV enabled blindfold effect. I might have found one that I like and it looks even better with RLV 2.9 (which is only supported by Marine’s viewer at the moment I believe?). I have a fallback version for earlier versions of RLV.
Small issue tho, if you aren’t running advanced lighting+ambient occlusion, you won’t really see “much”. But maybe that’s what you want from a blindfold after all? Here are a few examples, I’m still trying to find a color “mood” that work well for multiple viewers and isn’t too bright.
Blindfold texturing
Again, good progress has been made, I actually rendered all the textures required but I might do an attempt at a higher resolution in order to get more details for compositing.
Also included a shot with and without materials, so you can see what you are missing… in the event that you are still running SL like it’s 2004.
Do all the LPM things!
I thought that I would post this before starting the unwrapping. I came pretty low in my opinion, it’s around 1300 triangles without the metallic bits… not too bad. I’ve been pretty aggressive with the inside, more than I normally do, but that’s the area nobody will see anyway :/
Next step, as I said, unwrapping.
Now in glorious full colors!
I just finished unwrapping and making the stitch masks for the blindfold, so I thought that it would be a good time to post an update 🙂
Express update
I just pushed yet another patch to the KDC Nipple rings (sorry about that) correcting an issue with the left ‘light’ ring. This also fixes a potentially older issue with the regular left side rings.
Barely qualify for a work update
I’ve been dealing with a bad cold the past two days and haven’t done much work really, I tweaked the discs some more and added a couple rivets & straps. I think i will do the entire backside in red rather than having those weird donuts/”rolled condoms”… I’m gonna keep the dip on the inside because it gives me a handy seam to change the direction of my texture UVs but it will be much less pronounced.
Trains, nipple rings and blindfolds
I will try to keep this brief. I rebuilt the train signals over the weekend and added dwarf signals to the Dead Realm railway.
I also pushed a small update to the KDC Nipple rings: First, a simple code patch and second, you should now get a second set called “light” that only have the captive bead/RLV locking, no chaining, padlocking or accessories. You will receive both either ways.
Next: I started working on a blindfold project that will be part of a small set of items I’ve wanted to create for a little while. I’ve settled for a “disc type” of blindfold, I can still change my mind if I end up hating it. So far… it does look like a really terrible attempt at sunglasses, but it will get better (I hope)!
Classic shock collar released, at last.
There we are, after… more than a month? The classic shock collar is out, it has all the standard collar features with the addition of a shock box that can be remotely triggered with the provided remote (or simply send a warning ping to the wearer) and an “anti barking” feature that will quickly teach your sub that you prefer peace and quiet. 🙂
As usual, you can get this product from the KDC Main shop in Dead Realm, from the Secondlife Marketplace and also from the PrimBay.
Enjoy 🙂
Remotes and zappy animations
Been very busy again, ethernia.net is now ready for IPV6, I made some blueprints to eventually remodel the Dead Realm region (again!) And I had to move all the shock box code back into a separate script, because as I suspected: Out of memory! I got the shock effect pretty much like I wanted, the screen scramble as you get shocked, you are also prevented to move for the duration of the shock and there is a rather… discrete animation playing along with appropriate sound effects and a little bit of light.
And i just noticed that I forgot to put the facial expression.
I can see the end of the tunnel! I also started a quick model for the remote, something really simple…
I should be finished either today or tomorrow.
Lots of code…
I do not remember writing this much code in a mere 5 days… I spent my weekend writing some pretty difficult stuff for a “to be announced” secret project, it was pretty interesting… but that’s gonna be a story for another time.
Collar wise, I moved all the stub code that I wrote into the main collar module, I have a way to set/reset the radio frequency, the toggle switch for the bark detector work too, the lid locks in place and prevent using what’s inside while it’s closed. Good stuff.
What’s left to do really is to come up with a suitable shock effect, sounds, animations, a good rule set for the bark detector, get the LEDs to turn on/off and make some kind of remote.