Archive for the ‘products’ Category
Classic leather muzzle update
- Fixes a gag function inconsistency (old vs new behavior where colliding).
- There appears to be a possible Kokua bug with RLV restrictions. Implemented a workaround in the meantime.
The KDC HeavyMetal HeadCage is out!
I’m pretty happy with this new release, it’s the first item added to the HeavyMetal serie that was made in Blender and I think it turned out quite nicely.
It functions pretty much like the HeavyMetal collar, only with the HeavyDuty lock placed in front and with the addition of an overhead suspension which I think looks brilliant 🙂
As you would expect it comes with the regular fingerprint padlock and a HeavyDuty set and all the standard accessories.
You can pick it up from the KDC Main Store in dead realm or from the SecondLife Marketplace.
Isolation headphones update
Solved the problem that some of you encountered where the “NO_IM_BLOCKING” configuration flag wouldn’t work.
A small update for the Doodle & Strike
I corrected a texture display issue on the medium/large chest and on the fitted belly. I also slightly changed how the menus work:
Now, whenever you select a doodle, the menu will not re-open unless this doodle has multiple steps. This should alleviate some of the extra clicking and frustration that it caused.
The ankle suspension update!
The following products have been updated to support ankle suspension!
Cuff suspension update
I’ve updated most cuffs to support wrist suspensions and the bondage belt front ring.
Updated products:
The classic leather bondage belt is out!
Quick little feature breakdown, it has (almost) all the poses the chastity belt had, two new ones for “forced posture” aswell as suspensions on all the chaining rings and the ubiquitous texturing HUD. Enjoy 🙂
As usual, you can find it at the KDC Main Store, or on the SecondLife Marketplace.
Collar suspension update
The following collars have been updated:
- Suspension mode! Triggers when a leash is drawn to an anchor directly above the avatar.
- Added front and back neck suspension.
- Fixed a bug where items wouldn’t check their own internal state before allowing an animation.
- Reclaimed some memory from obsolete functions.
Objects affected:
- Lined Chrome Collar.
- Heavy Metal Collar.
- Shock Collar.
- Tasanee Collar.
- Classic Posture Collar.
- Classic Pet Collar.
- KDC/ER Chrome Collar.
The Leather braced posture collar will be updated later as it require a few extra animations.
Back to the belt itself.
I think the suspension code is probably bug free but I’ll be able to run more tests once I’m done with belt suspension.
I finished the two suspension animations for the lined chrome collar (don’t worry you will be able to turn that off if you don’t like the idea of neck suspension).
I also fixed a small bug in the main TouchBound code that I will roll out as an update at some point.
I made an extra set of poses for cuffing the wrists to the front of the belt and I’m doing some adjustments in the animation rules to make a few more points eligible for animations.
Next step is to tackle the belt suspension animations. All 4-5 of them…
Happy Halloween! And two new skins for the Revosuit X!
The night will be upon us soon and so will be time to celebrate and watch a few horror movies. Or just party all night if that’s more your thing.
I’ve just released TWO new add-ons for the KDC Revosuit X!
Please note that the pumpkin jack add-on will only be available during Halloween!
As usual, you can get them from the KDC Main Store, or the SecondLife Marketplace!
Don’t have the Revosuit X? Click here!
Trick or treat well 🙂