Archive for the ‘pet projects’ Category

Upper section draft

Alright, things are moving forward, I drafted the upper areas and sleeves. And this is where thing are getting a little tricky.

You can see a “funny” before/after with 2nd and 3rd, I changed the pose between the two and shaped the sleeves a bit but it still looks extremely unappealing to me…

This model “shouldn’t” be rigged, it isn’t really designed for it, but I need some kind of idea of how it will look with the arms folded.

Then we come to the 4th picture showing yet another issue: the arms and the start of the front loop don’t exactly match.

This crusade is gonna take a while…

Familiar sights

This is going to look like “déjà vu” for some people, I figured I would include a view of the subdivision cage. Since there are straps in specific places I built the straps first and now I’m basically filling the “gaps”. It’s the easy part, but I already like it, plus I can see a few places where I can easily reenforce the “fabric effects”.

For some reason it looks very leathery at the moment…

Still stuck on the riding crop marks

Pretty much everything else is done, HUDs, holders, and I even made a new sound for the spade crop, but getting the riding crop marks to look right is taking some time.

Too late for halloween: how to disguise as a zebra

Coming soon to a KDC retailer near you 😛

Code refactoring

I’ve refactored a bunch of code on the Lady Eleanor leather crop, redundant code, unused functions, I also fixed a couple of very minor things and will be exposing the sounds.

For the longest time I’ve been referring to sounds only by their UUIDs but it doesn’t allow users to set up their own sounds, also since UUIDs are longer than your average sound filename, it uses more memory to do this.

Next step is to make strike decals  for it.

Spade crop test upload

spacewip7

It actually looks better than I expected, but everything using materials usually looks great at DeBasement. For some reason SL refuses to go lower than 380 triangles for the lowest LOD so I’ll have to make a custom mesh for it.

Finally: a breakthrough!

After reshaping the spade to a more pleasant profile, it took me a while to decide how I was going to make the blood effect, but I’ve come up with a really nice way to do it.

It looks even nicer with some normal mapping to give the blood a little bit of thickness.

wip_anim

BUT… This is too much. I mean it’s a metal riding crop, not a spear!

I think I’ll make the blood overlay a lot shorter, focus on the spade and maybe 1/3rd of the stem.

A bit more “tasteful” wouldn’t you agree?

Some crop stuff

I’m making a new crop, with a bit more bite I guess.

I won’t use that hollowed out tip tho, it looks way too much like an arrowhead in my opinion.

I’m also not sure if I should accentuate the cutting edge on that spade or leave it as it is.

Door rims

So exciting.

Undercity expansion

I’ve made available two new rooms of the undercity, they aren’t fully furnished or anything yet but I figured that they where good enough to add to the currently available sections.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2025
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