Archive for the ‘pet projects’ Category
Corset outfit, Lacing & UV start
I normally try to take things a bit easy over the weekend but there wasn’t anything to do sooo… there goes the night.
I initially thought about making low polygon lacing but frankly… I think I’ll just normal map the lacing and only have the knot/bow meshed. And it will look just fine.
With nothing left to do on the lowpoly modeling side of things I started unwrapping this monster…
I still have a LOT of cleanup to do (picture was when I started).
So close…
Yet so far from finishing the low polygon model.
In retrospective, I get the feeling that my approach was very sub-optimal. The right approach would have to do the low polygon model before creasing, and then doing the crease work on the low polygon model through multires.
It would probably have gone faster.
Progress on the top section.
I was way too distracted yesterday with device connection troubleshooting: In short, Windows 10 has a shitty bluetooth stack.
This is today’s work (so far) I haven’t done much beside cloning Avatar 2.0’s body geometry. I intent on changing quite a bit about it but the breasts will remain more or less the same to make it easier to match the different chest sizes.
The really annoying part is where the top joins with the corset. I am less than satisfied by some of those areas.
Corset is all buckled up.
That took about 4 hours. Now all that remain is the top (more straps gasp!) and the corset gap.
Shorts almost finished.
Those straps and rings running along the outfit are an absolute pain to make properly… or quickly.
If this wasn’t SL I would probably not have modeled them in detail like that.
And there is still a bunch more to build on the chest. Please kill me now 😀
Good good progress.
I think this was about 7 hours straight, not bad for a monday!
Highpoly creasing DONE!
… Supposedly.
I spent the entire day drawing creases and deleting most of it until I eventually managed to get something that I find satisfactory.
I’m not saying that I won’t tweak a few things here and there, but this is as good as it is gonna get I’m afraid.
(Yes this is a bit of a picture dump, the two first are with the leather UVs but until i try to make it, I’m not entirely convinced that leather will look right, the other pictures are a “simili” latex test because SL materials behave a bit differently than what I normally do in Blender)
More creasing
And I do not like any of it.
Last details
I haven’t worked much in the past few days, I was sick and struggling with a bit of depression.
I’ve finished up the corset straps, added retainers, did the same for the leg straps and added loops around the legs to hold the leg straps in place. I’ve also added a pair of straps on the upper arms and built some sort of guard piece behind the lacing in the back and added the zipper for the crotch.
I can’t really think of what else to add really, so the last step (for the model itself) is to get it creased nicely. Then I’ll either work on materials, or start working on the low polygon model, to get an idea of what it will look like in world as quickly as possible.
Corset outfit update!
I started the day with the idea of using kind of a “3-way buckle” thing to connect everything together but it looked weird and didn’t match the O-rings used on the corset so I scrapped them and ended up with this result after a few hours. The shorts/legs will also have keepers to hold the straps, I just haven’t made them yet.
I wonder if the shorts are a little too juicy now…