So close…

Yet so far from finishing the low polygon model.

In retrospective, I get the feeling that my approach was very sub-optimal. The right approach would have to do the low polygon model before creasing, and then doing the crease work on the low polygon model through multires.

It would probably have gone faster.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Too easy. (11%, 1 Votes)
  • Just right. (56%, 5 Votes)
  • Too hard. (33%, 3 Votes)

Total Voters: 9

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