So close…

Yet so far from finishing the low polygon model.

In retrospective, I get the feeling that my approach was very sub-optimal. The right approach would have to do the low polygon model before creasing, and then doing the crease work on the low polygon model through multires.

It would probably have gone faster.

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Kyrah Abattoir
Creating BDSM/Fetish content for Second Life since 2004.

Seasoned 3D artist and programmer, thinks she can even make video games.
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