So close…

Yet so far from finishing the low polygon model.

In retrospective, I get the feeling that my approach was very sub-optimal. The right approach would have to do the low polygon model before creasing, and then doing the crease work on the low polygon model through multires.

It would probably have gone faster.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.